Naha Te
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 13 Years (11 Years as a Secondary Martial Art Style).

The early Okinawan martial art of Naha-Te was created by Kanryo Higaonna (Higashionna?) (1853-1915). It is a synthesis of several styles of Chinese Chuan Fa. Higaonna studied in China under Ryu Ryuko (aka, Xie Chongxian (1852-1930), teacher of Whooping Crane (Minghe Quan) and his assistant Wai Shin Zan (aka Wan Shin Zan/Wai Xinxian, alleged to have been teaching a composite style composed of Lohan (Monk Boxing), Tat Chun (Tamo iron body), and Peho (Fukien White Crane)). Naha-Te is named after the port city (and present capital) of Okinawa, Naha. Due to the influence of Chinese styles in the development of this art, Naha-Te (Naha Hands) is often referred to as "To-De" (Chinese Hands).

Due to it's Chinese roots, particularly the influence of Ryu Ryuko's crane style, Naha-Te concentrates on defensive techniques, high stances, round moves and circular breathing emphasis. This style is rather more eclectic than traditional Chinese styles, possibly due to the influence of Tamo iron body training and Lohan boxing. Higaonna developed his teaching style to improve both mind and body, through physical training and spiritual training.

Costume: Black Karate Gi.
Stance: Feet a shoulder's width apart, both knees partly bent, forward fist extended at navel level, and rear fist pulled tightly back to waist.
CHARACTER BONUSES
Add +1 to P.S.
Add +2 to P.E.
Add +2 to Spd.
Add +10 S.D.C.
COMBAT SKILLS

Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Circular Parry, Multiple Dodge.
Hand Attacks: Draw Hand (New!), Hammer Fist (New!), Knife Hand, Palm Strike, Powered Punch (New!), Ridge Hand (New!), Spear hand (New!), Two-Finger Strike (New!).
Basic Foot Attacks: Backward Sweep, Kick Attack, Roundhouse Kick, Snap Kick, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Combination Strike/Parry, Death Strike (New!).
Holds/Locks: None.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of THREE (3) Martial Art Powers from among Body Hardening Exercises, Martial Art Techniques, or Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Cultural (Choose One): Bonsai, Calligraphy, Go, or Ikebana.
Philosophical Training:
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Goju Ryu (3 Years), Kobujutsu (2 Years), Shukokai (3 Years).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Roll with Punch/Fall/Impact, +1 to Strike, Critical Strike from Behind.
2nd: +1 Attack per Melee.
3rd: +1 to Damage, Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Kata.
4th: +2 to Roll with Punch/Fall/Impact.
5th: +1 Attack per Melee, Knockout/Stun on a Natural 20.
6th: Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Kata.
7th: +1 to Parry/Dodge, Critical Strike on a Natural 19 or 20.
8th: +1 Attack per Melee.
9th: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
10th: +1 to Parry/Dodge.
11th: +1 Attack per Melee, Critical Strike on a Natural 18, 19, or 20.
12th: +1 to Strike.
13th: +1 to Roll with Punch/Fall/Impact, Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Kata.
14th: +1 Attack per Melee, + 1 to Parry/Dodge.
15th: +2 to Damage, Death Strike on a Natural 20.
Why Study Naha Te?
This predecessor to modern karate is a good, strongly offensive form of martial arts that also includes weapon skills
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