Mu Te (Nothing Hand)
By Mantisking
Entrance Requirements:
Character must take a vow of silence. If the character speaks just one word they cannot use any Chi Mastery or Zenjorike Powers, plus all bonuses and skills acquired from this martial art are at 1/2 effectiveness. To return to normal levels of ability, the character must return to the Temple and retake their vow of silence.
Skill Cost: 18 Years (Exclusive).

This style originates in a small temple on Owi Island off the coast of Japan. The inhabitants of this temple are dedicated to the worship of the Maitreya Buddha, the last of the five buddhas to appear on Earth. The members of this order have taken a vow not to speak until he has arrived. This sect may have originated in Korea with the Hwarang back in the 9th Century. It may also have connections with the Yellow Turban Rebellion of 184 A.D. in China.

The founders of this style were religious outcasts, sent to Owi Island by the Shogun in the 1700's. They developed this martial art to protect themselves from the other prisoners, political or otherwise, on the island. This style evolved as new inhabitants were accepted into the order, each bringing with them some sort of martial knowledge. Every new technique was evaluated for inclusion into the slowly growing art.

The inhabitants of the temple spend their day doing simple chores, cooking, cleaning, copying sutras, meditating, and other such activities. Martial arts practice is held twice daily. Once in the morning before the first meal of the day, and once in the evening after the last meal.

Students of this style try to follow the tenets of Buddhism, so combat is generally avoided. But if a confrontation is unavoidable a defensive attitude is assumed. The opponent will be allowed the first move and then will be quickly subdued.
Costume: Buddhist Robes.
Stance: A natural stance, feet at shoulder width and hands held open at waist level.
CHARACTER BONUSES:
Add 15 to Chi.
Add 2 to M.E.
Add 1 to M.A.
Add 1 to P.P.
Add 1 to Spd.
COMBAT SKILLS:
Attacks per Melee:
One (1).
Escape Moves: Roll with Punch/Fall/Impact, Leap, Backflip.
Attack Moves: Leap, Backflip, Cartwheel.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defense Moves: Disarm, Breakfall, Circular Parry, Automatic Bodyflip/Throw.
Hand Attacks: Strike (Punch), Palm Strike, Knife Hand, Power Punch.
Basic Foot Attacks: Trip/Leg Hook, Crescent Kick, Axe Kick, Wheel Kick, Roundhouse Kick.
Jumping Foot Attacks: None.
Special Attacks: Roll/Knockdown, Paralysis Attack, Bodyflip/Throw.
Holds/Locks: Finger Lock, Wrist Lock, Arm Hold, Automatic Hold.
Weapon Kata: W.P. Bo (Staff).
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Knockout/Stun from Behind, Critical Strike, Critical Strike From Behind.
SKILLS INCLUDED IN TRAINING:
Martial Art Powers:
Select a total of four (4) Powers from among Arts of Invisibility, Atemi Abilities, and Chi Mastery.
Languages: Japanese Sign Language.
Cultural: Read/Write Japanese, Cooking.
Physical: Gymnastics.
Survival: Fasting.
Temple: Meditation.
Weapon Proficiencies: W.P. Bo (Staff).
Philosophical Training: Maitreya Buddhism.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Isshin Ryu (5 Years), Mien Ch'uan (9 Years), Pao Chih (9 Years), Sankukai (6 Years), Yu Sool (7 Years).
LEVEL ADVANCEMENT BONUSES
1st:
+1 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge, Critical Strike or Knockout/Stun from Behind, Critical Strike or Knockout/Stun on a Natural 20.
2nd: +1 to Strike, +1 to Breakfall.
3rd: +1 to Roll with Punch/Fall/Impact, Select one (1) Zenjorike Power.
4th: +1 to Parry/Dodge, +1 to Disarm, Double Existing Chi.
5th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact.
6th: +1 to Bodyflip/Throw (Bodyflip/Throw now does 2D6 damage), Select one (1) Martial Art Power from Arts of Invisibility, Atemi Abilities, or Chi Mastery.
7th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact.
8th: +1 Attack per Melee, Critical Strike on a Natural 18+ (Critical Strike now does Triple Damage), Double Existing Chi.
9th: +1 to Backflip/Cartwheel, +1 to Roll with Punch/Fall/Impact.
10th: +1 to Parry/Dodge, +1 to Leap (Add 5 feet to Leap distance).
11th: +1 to Breakfall, +1 to Roll/Knockdown.
12th: Double Existing Chi, Select one (1) Martial Art Power from Arts of Invisibility, Atemi Abilities, or Chi Mastery.
13th: +1 to Parry/Dodge, Select one (1) Zenjorike Power.
14th: +1 to Strike, +1 to Bodyflip/Throw.
15th: +1 to Damage, +1 to Backflip/Cartwheel.
Why Study MU TE?
This style is a perfect balance of physical, mental, and spiritual techniques. Mu Te is well-rounded, but not exemplary in any one area.



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