MOO GI GONG Redux
By Mephisto
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 10 Years (6 years as a secondary martial art)

The description of this style is the same as that found in Ninjas and Superspies. If you don't own it then buy the damn book!

Important Note: Although this character may have more weapon skills than other characters, the character will not be as skilled in certain weapons as one with more specific weapon proficiencies. For this reason, W.P. Weapon Improvisation will not have bonuses as impressive as other W.P. skills, but it is more encompassing. Another important reminder is that if the character knows other W.P. skills or other martial arts that provide Weapon Kata's then those bonuses do not apply to the abilities presented below. The only bonuses that apply to the weapon abilities below are part of the Hwang-Do martial art.

Costume: Same as Ninjas and Superspies.
Stance: Same as Ninjas and Superspies.

CHARACTER BONUSES
Add +1 to P.E.
Add +1 to P.P.
Add +10 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance, Leap, Back Flip.
Attack Moves: Leap, Roll.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defense Moves: Multiple Dodge.
Hand Attacks: Strike (Punch), Knife Hand, Back Hand.
Foot Attacks: Kick Attack, Crescent Kick, Backward Sweep, Tripping Leg/Hooks.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Death Blow, Leap Attack.
Holds/Locks: None
Weapon Kata: W.P. Targeting, W.P. Weapon Improvisation (Modified), W.P. Weapon Improvisation - Paired (Modified).
Modifiers to Attacks: Pull Punch, Knock Out/Stun, Critical Strike, Critical Strike from Behind.

SPECIAL KATA: W.P. All Ancient Weapon (this Kata allows the Moo Gi Gong practioner to use W.P. Weapon Improvisation bonuses on all ancient weapons although damage bonuses from W.P. Weapon Improvisation do not apply to conventional ancient weapons). Also note that normal W.P. skill bonuses to strike, parry, and damage do not apply to anyone using Moo Gi Gong! W.P. All Ancient Weapons - Paired (this Kata is similar to above, but can be used in both hands. The damage bonus limitation as above still applies).

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select one (1) power from among Body Hardening Exercises or Martial Art Techniques. If desired any power can be traded one on one for a basic skill program (excluding physical).
Languages: Korean
Cultural: None
Physical: W.P. Targeting, Athletics (General).
Survival: None
Temple: None
Weapon Proficiencies: Targeting, Weapon Improvisation, Weapon Improvisation - Paired
Philosophical Training: Buddhism or Zen Buddhism
If this is your Primary Martial Art Style then the following styles can be learned in a shorter time: Jujitsu (3 Years), Te (3 Years), Ch'in-Na (5 Years), or Shao-Lin (6 Years).

LEVEL ADVANCEMENT BONUSES
1st: W.P. Improvisation and W.P. Improvisation - Paired gain the following initial abilities. Bonuses to strike are listed as Strike bonuses (unarmed combat bonuses are listed as Unarmed Strike, Unarmed Parry and Dodge), while bonuses listed as Secondary Bonuses apply to one of the following areas: Parry, Throw, or Entangle. All secondary bonuses must be of the same type (they must all be either Parry, Throw, or Entangle bonuses no mixing bonuses through level advancement). Small objects not normally considered a weapon become 1D6 Damage weapons when used by this character. Throwing damage is 1D4 damage. Damage bonuses only apply to weapon attacks. Critical Strike with Improvised Weapons on 19/20 and Secondary Bonuses also apply to the Targeting Weapon Kata (if applicable).
2nd: +1 Strike, +1 Weapon Damage.
3rd: +1 Secondary Bonus, +1 Attack per melee.
4th: Choke attack applies with appropriate Improvised Weapon (must be a flexible item suitable for a choke attack), +1 Unarmed Strike.
5th: +1 Unarmed Parry and +1 Dodge, +1 Secondary Bonus.
6th: Select one (1) Additional Martial Art Power from among Body Hardening Exercises or Martial Art Techniques.
7th: +1 Weapon Damage, +1 Attack per melee.
8th: +1 to Back Flip
9th: Critical Strike with weapon on 18/19/20. This applies to all Improvised Weapons and the Targeting Weapon Kata.
10th: Select one (1) Additional Martial Art Power from among Body Hardening Exercises or Martial Art Techniques, +1 Unarmed Strike.
11th: +1 Unarmed Parry and +1 Dodge, +1 Secondary Bonus.
12th: +1 Weapon Damage, +1 Attack per melee.
13th: +1 Strike, +1 to Back Flip.
14th: Death Blow on roll of Natural 20.
15th: Select one (1) Additional Martial Art Power from among Body Hardening Exercises or Martial Art Techniques. Add +1 Secondary Bonus and +1 Weapon Damage.

Why Study MOO GI GONG?
By itself it offers the perfect espionage or martial art ability, that of using any object as an effective weapon. Combined with Hwang-Do it becomes a composite martial art the equal of any other in offensive capabilities.

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