MOO DUK KWAN TANG SOO DO SOO BAK DO
By SeonJin108
Entrance Requirements No Attribute or Alignment restrictions.
Skill Cost 8 Years (5 Years as a Secondary Martial Art Form)

The original art created by Hwang Kee, Tang Soo Do combines the circular techniques of Chinese Chuan Fa and the direct force attacks of Japanese Shotokan Karate with the diverse kicking tactics of Korean Tae Kyon. Unlike Tae Kwon Do, which focuses on speed and agility, Tang Soo Do values damaging strength. Tang Soo Do means "Tang Hand Way", after the Tang Dynasty of China, from which Tang Soo Do gets its Chinese techniques. It is also known as Soo Bak Do. Soo Bak is a now extinct classical Korean striking art related to Tae Kyon, and Hwang Kee took the name Soo Bak Do to venerate this ancient Korean art. A school of harsh discipline, training combines martial art techniques with wilderness survival. Students often have to run through snow, climb mountains, and swim rivers, all while in their skimpy dobok. Schools are found in both North and South Korea, usually in fairly remote regions. This school has spread through out the world, though in numbers far less than Kukkiwon Taekwondo has. Its popularity in the US is owed to the martial artist known as Chuck Norris, who studied this art while he was stationed in South Korea as a Air Force policeman.

Costume A white dobok similar to a karate gi, with midnight blue trim. Tang Soo Do does not issue black belts, but midnight blue belts, as black is seen as the color of perfection, and no one can achieve perfection.
Stance Dae Ryun Jase, a high back stance with the arms bent, the lead fist roughly at chin level, the rear fist pulled back, guarding the mid-section.
CHARACTER BONUS
Add 2 to PS
Add 15 to S.D.C.
COMBAT SKILLS
Attacks per Melee 3
Escape moves Roll with Punch/Fall/Impact
Basic Defensive Moves Automatic Parry, Dodge, Parry
Advanced Defensives Disarm, Multiple Dodge, Power Block/Parry (does damage!)
Hand Attacks Backhand, Duo-Fist Strike, Knife Hand, Power Punch, Punch
Basic Foot Attacks Axe Kick, Crescent Kick, Reverse Turning Kick (Combination Dodge/Kick), Roundhouse Kick, Side Kick, Snap Kick, Wheel Kick
Jumping Foot Attacks Flying Jump Kick, Flying Reverse Turning Kick, Jump Kick
Special attacks Combination Grab/Head Bash (SPECIAL! First the attacker rolls for a successful Strike. That's followed by a second Strike roll that represents a bash of the attacker's forehead directly into the victim's face or head. Damage is 2D6. No Parry or Dodge possible during the attack. Normal Critical Strike Rolls apply.), Combination Grab/Kick, Combination Strike/Parry, Death Blow, Elbow, Forearm, Knee, Leap Attack
Modifiers to Attacks Critical Strike, Critical Strike From Rear, Knock-Out/Stun, Pull Punch
SKILLS INCLUDED IN TRAINING
Martial Art Powers Automatically receives the Special Hyung, Basahee (Bassai). Select a total of two (2) powers from among Body Hardening Exercises, Martial Art Techniques, and Special Hyung. If desired, any number of Powers can be traded one-for-one for any Basic Skill Program (excluding physical). Recommended Martial Art Powers are: Chagi, Combination of Winter and Summer Training, Iron Hand, Kihapsul, Kyukpasul
Code of Honor Ten Creeds of Moo Duk Kwan
Language Korean
Physical Climbing, Prowl
Philosophical Son
Survival Fasting, Wilderness Survival
Temple Meditation
If this is your Primary Martial Art Form then the following other forms can be learned in a shorter time: Isshin-Ryu Karate (5 years), Kyokushinkai Karate (4 years), Moo Duk Kwan Tae Kwon Do (2 years), and Te (4 years)
LEVEL ADVANCEMENT BONUSES
1st +2 to Roll with Punch/Fall/Impact, +1 to Strike, Critical Strike from Behind
2nd Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, and Special Hyung.
3rd +1 Attack per Melee
4th +1 to Parry/Dodge, Critical Strike on Natural 18 or better.
5th +1 to Roll with Punch/Fall/Impact, +2 to Damage
6th +1 Attack per Melee, Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, and Special Hyung.
7th +1 to Parry/Dodge, Knock-Out/Stun on Natural 19 or 20.
8th +1 to Maintain Balance, Death Blow on roll of Natural 19 or 20.
9th +1 to Roll with Punch/Fall/Impact
10th +1 Attack per Melee, +1 to Maintain Balance
11th Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, and Special Hyung.
12th +1 to Parry/Dodge, +1 to Strike
13th +1 Attack per Melee, +1 to Maintain Balance
14th +1 to Roll with Punch/Fall/Impact, +2 to Damage
15th Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, and Special Hyung.
Why Study MOO DUK KWAN TANG SOO DO?
Good offensive abilities combined with a toughening program that involves wilderness survival and strength development.

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