Mishima Ryu KARATE

By Himura_Battosai

Entrance Requirements: none

Skill Cost: 8 years(5 years as a secondary martial Art Form)

Mishima was created by Mishima Heihachi. Based on the Okinawan Art Form, Te, with additions from Jujitsu and other karate forms in Nippon (Japan). it is a very aggressive and hard style. It is made to fight one on one with other martial artists. In a fight, a master will attack aggressively, all defenses will be replied with hard counter-attacks. The goal is to do the most damage in the least amount of time.

Costume: Standard karate outfit. Do family nature of this art form, there is no formal rank structure or belt system. Mastery is achieved by beating ones master.

Stance: legs shoulder width apart, feet facing forward. One hand pulled back to the chest under armpit. the other forming a block with the hand level with the top of the shoulder, both hands clenched in fists.

CHARACTER BONUSES
Add 10 to Chi
Add 1 to P.S.
Add 1 to P.E.
Add 10 to S.D.C.

COMBAT SKILLS

Attacks per Melee: 3

Escape Moves: Roll with Punch/Fall/Impact

Basic Defense: Dodge, Parry, Automatic parry

Advanced Defenses: multiple Dodge, Combination parry/Kick (special) used to parry with kicks, reply with a kick attack, axe kick, or Crescent kick, Break fall

Hand Attacks: Strike (punch), Power Punch, Fore-Knuckle Strike, Palm Strike, Demon Strike (special) a double palm strike that does 2D6 damage and can be used to funnel negative chi attacks., back hand

Basic Foot Attacks: kick attack, snap kick, Axe kick, crescent kick, reverse turn kick

Jumping Foot Attacks: jump kick

Special Attacks: death blow, Leap attack, Powerful Noogie (special) This is a head/neck hold that in combined with a noogie that does 2D6 per melee as long as the hold is unbroken, body Flip/Throw

Weapon Katas: None

Modifiers to Attacks: Pull Punch, Knock Out/Stun, Critical Strike, Critical Strike from behind, Knock out/stun from behind.

SKILLS INCLUDED IN TRAINING

Martial Arts Powers: Three from Martial art Techniques, body hardening (including Demon Hunter from mystic China) or Special katas. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.

Language: Japanese

Cultural Skills: Haiku and Go

Philosophical Training: Bushido

If this is your primary martial arts form, the following styles may be learned in a shorter period of time: Zanji Shinjinken Ryu (5 years), te (3 years), Tae Kwan Do (3Years)

LEVEL ADVANCEMENT BONUSES
1st + 1 Roll with punch/fall/impact, + 2 damage, + 1 Strike, Critical Strike from behind, knock Out from behind.
2nd + 1 Attack per Melee, + 1 Dodge/parry
3rd +1 Strike, + 2 Damage
4th + 1 Attack per melee, Critical Strike 19 -20
5th + 1 Strike, knock out19 -20, Select one additional martial arts powers from body hardening, Martial art techniques, or Special Katas.
6th + 1 Attack per Melee, + 2 strike
7th +1 parry/dodge, Critical Strike 18 -20
8th + 1 Attack per melee, + 1 Strike, + 2 damage
9th + 2roll with punch/fall/impact, Select one additional martial arts powers from body hardening, Chi mastery, or Special Katas.
10th + 1 Dodge/parry, + 1 attack per melee
11th + 1 damage, death blow 19-20
12th + 1 roll with punch/fall/impact, Select one additional martial arts powers from body hardening, Chi mastery, or Special Katas.
13th + 1 Strike, + 1 Damage
14th + 1 Attack per Melee, Double Chi
15th + 1 Strike, +2 damage, + 1 parry

WHY STUDY Mishima Ryu Karate?
It is a destructive art, well suited for one on one confrontations. hefty amounts of damage teamed with fast strikes is highly effective. has some trouble with multiple attackers. but is still very well rounded. Limited Chi ability at lower levels does give it a disadvantage to arts with high chi use.

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