Masaki Ryu Kusarijutsu
By Kuseru
Entrance Requirements: Minimum Attributes include P.P.: 12, and Spd.: 10.
Skill Cost: 13 Years (7 Years as a Secondary Martial Art Style).

Created by Masaki Toshimitsu Dannoshin, head sentry at Edo Castle during the early part of the 18th century to prevent unnecessary bloodshed on the part of the castle defenders.. He added two weights to the ends of a two foot long chain and devised a series of skillful ways to disarm and subdue opponents. He named the weapon Manriki gusari (10,000 power chain) because he believed that it contained the power and ingenuity of 10,000 people. Masters of this style are renowned for being able to fight multiple opponents.

Costume: Kamishimo Zashi.(Ceremonial dress of stiffened hemp worn by samurai during the Edo period. Formal samurai attire consisting of a Kimono, Hakama, and Kataginu During the Edo Period, kamishimo become more 'everyday wear'.)
Stance: None.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.P.
Add +2 to P.E.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Entangle, Parry.
Advanced Defenses: Breakfall, Circular Parry, Disarm, Multiple Dodge.
Hand Attacks: Punch.
Basic Foot Attacks: Backward Sweep, Kick Attack, Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Choke, Death Strike (New!), Sweeping Throw (New!), Trip/Leg Hook (This is considered a special attack because it uses the chain, rather than the feet to perform a trip or leg hook).
Holds/Locks: Arm Lock, Wrist Lock.
Weapon Kata: W.P. Manriki-gusari (Chain).
Modifiers to Attack: Critical Strike, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening or Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Other Skills: Hojo-jutsu.
Language: Japanese.
Weapon Proficiencies: W.P. Manriki-gusari (Chain).
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Araki Ryu Kusarijutsu (3 Years), Gyokushin Ryu (7 Years), Hakko Denshin Ryu (4 Years), Hontai Yoshin Ryu (5 Years), Ittasu Ryu (2 Years), Kashima Shin Ryu (3 Years), Kito Ryu (4 Years), Kogusoku (3 Years), Kukishinden Ryu (8 Years), Masaki Ryu Kusarijutsu (4 Years), Sosuishitsu Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +2 to Strike, +1 to Dodge, +1 to Roll with Punch/Fall/Impact.
2nd
: +1 to Parry, +1 to Maintain Balance.
3rd
: Select One (1) additional Martial Art Power from Body Hardening or Martial Art Techniques.
4th
: +1 Attack per Melee, +1 to Strike.
5th
: Critical Strike on a Natural 18, 19, or 20.
6th
: +1 to Roll with Punch/Fall/Impact, Knockout/Stun on a Natural 19 or 20.
7th
: Select One (1) additional Martial Art Power from Body Hardening or Martial Art Techniques.
8th
: +1 Attack per Melee, +1 to Maintain Balance.
9th
: Receives Automatic Hold and Automatic Lock.
10th
: +1 Attack per Melee, +2 to Parry.
11th
: Select One (1) additional Martial Art Power from Body Hardening or Martial Art Techniques.
12th
: +1 to Roll with Punch/Fall/Impact, +1 to Maintain Balance.
13th
: +1 Attack per Melee
14th
: +2 to Dodge, Death Strike on a Natural 20.
15th
: +1 Attack per Melee, Select One (1) Zenjorike.
WHY STUDY Masaki Ryu Kusarijutsu?
In exchange for learning a variety of hand to hand moves, one learns a variety of mostly non-lethal moves to incapacitate opponents with a chain. Useful against single foes or multiple attackers.

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