Lojoritzu
By Sinestus

Lojo is a combat style developed by monks (aren't they all?) to utilize the Lajantang. The Lajantang is a specialty weapon (separate WP, but use the WP Staff bonuses) that consists of a length of wood or metal three to five feet in length, with one to two foot (identical) curved blades at each end. A proficient Lajantang user is a veritable whirlwind of death.
The greatest benefit of Lojoritzu is its "360 degree training" where the student learns to move and spin to attack and defend in any direction. This allows a student to automatically parry attacks from any direction (no penalties for being unable to see an opponent who is behind them) so long as the student is armed.

Requirements: P.P.: 12, I.Q.: 14
Training: 10 years
Character Bonuses
+3 to P.P.
+4 to Spd
+5 S.D.C.
Stance: A low, sideways stance, evenly distributed. Front hand is open, palm towards opponent, back arm is crooked with the weapon held so it presses against the forearm.
Outfit: Tunic, sash, and loose pantaloons. During demonstrations, many practitioners will tie cloth streamers to their arms and weapon.
Combat Skills
Attacks per Melee: 3
Hand Attacks: strike (punch), knife hand, palm strike, turning punch (dodge/punch attack)
Foot Attacks: tripping leg hook, backward sweep, crescent kick, roundhouse, turning kick (dodge/kick attack), back kick (low, straight kick targeting opponents behind the martial artist, 2D4 damage but -1 to strike)
Basic Defense Moves: automatic parry, parry, dodge.
Advances Defense Moves: multiple dodge, roll, circular parry, parry/strike.
Holds/Locks: none
Escape Techniques: roll
Modifiers to Attack: Critical strike, disarm.
Special Moves: parry/strike

Whirlwind Strike - Allows the targeting of two opponents with a single strike, as long as they are on either side of the fighter. Both strikes are done with full bonuses.

Whirlwind Attack - Effectively a Lightning Kata with a staff or Lajantang. If surrounded, the student can use half his melee attacks in a single action, (and may use one Whirlwind Strike during the attack) to perform a massive spinning attack combo. The student gets half their melees worth of attacks in a single action, but may only parry/circular parry for the remainder of the melee.

Extension Kick - similar to a drop kick, this attack can be used to dodge one opponent (usually a back-attacker) and power kick another. A successful strike means the target must maintain balance or fall, and automatically suffers 3D6+ damage. This drains the martial artist of two actions.
Weapon Katas: WP: Lajantang, Spear, and Staff
Additional Skills: Dancing
Martial Arts Powers: Automatically receives "Blind Man's Kata" and Windmill Kata. Select one power from Martial Arts Techniques or Specialty Katas.
Level Advancement Bonuses
1st: Critical From Behind, +2 to parry, +1 strike.
2nd: Select one Body Hardening Exercise
3rd: +2 to roll and damage
4th: +1 attack, gains Power Block/Parry
5th: +1 dodge and disarm
6th: Select one Body Hardening, Specialty Kata, or Martial Arts Technique
7th: +2 to parry, Critical on 19+
8th: +1 to roll and disarm
9th: +1 attack, +1 to strike
10th: +1 to dodge and damage
11th: Select one Specialty Kata or Chi Mastery Power
12th: +1 attack, +1 to parry
13th: +2 dodge, Critical 18+
14th: Knockout from behind
15th: +1 to strike, parry and disarm





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