Lockdown
By
Ray Bull <mailto:[email protected]>
Entrance Requirements: Character must have a Corrections Officer Skill Program.
Skill Cost: 5 Years (Primary), 3 Years (Secondary)

This style was created so that corrections officers could defend themselves against the growing number of criminals that they have to deal with on a daily basis. It was also created to deal with the growing number of inmates who are learning martial arts such as "Jailhouse Rock". A student of this style will enter to combat distance as quickly as possible. Then they will start with several strikes to "soften up" the opponent. After the opponent is subdued, they will be held or locked and then thrown to the ground and handcuffed. If there are a large number of opponents, such as in a riot, weapons will be used to subdue the opponents. Practitioners of this style will avoid going to the ground in any confrontation they might have. This system is only taught to current and accredited corrections officers. It is not available to the general public. There are a number of certified instructors across the United States.

Costume: Standard Police Uniform
Stance: None
CHARACTER BONUSES
Add 1 to P.S.
Add 1 to P.E.
Add 8+1D4 to S.D.C.
COMBAT SKILLS
Attacks per Melee: Two (2)
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Disarm, Combination Parry/Attack, Combination Parry/Hold
Hand Attacks: Strike (Punch), Palm Strike
Foot Attacks: Snap Kick, Trip/Leghook, Stomp (This attack can only be used against a prone opponent, or the lower legs of one who is standing. Damage: 1D8)
Special Attacks: Knee, Elbow, Forearm, Bodyflip/Throw, Critical Bodyflip/Throw, Headbutt, Combination Grab/Kick, Choke, Combination Neck Hold/Choke
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Automatic Hold, Wrist Lock, Elbow Lock, Automatic Lock
Weapon Kata: W.P. Tonfa (The combat skills of Trip/Leghook and Disarm can be performed with this weapon), W.P. Nightstick
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike From Behind, Knock-Out/Stun, Knockout/Stun from Behind
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of three (3) Powers from among Atemi Abilities, Body Hardening Exercises, and Martial Art Techniques.
Languages: Prison Slang
Physical: Body Building, Boxing, Wrestling
Survival: Detect Ambush, Detect Concealment
Weapon Proficiencies: W.P. Tonfa, W.P. Nightstick, W.P. Self-Defense Spray
Philosophical Training: None
If this is your Primary Martial Art then the following other styles can be learned in a shorter time:
LEVEL ADVANCEMENT BONUSES
1st: +1 to Dodge, +1 to Roll with Punch/Fall/Impact, +2 to Maintain Balance, Critical Strike or Knockout/Stun from Behind
2nd: +1 to Damage, +1 to Strike
3rd: +1 to Holds/Locks, +1 to Roll with Punch/Fall/Impact
4th: +1 Attack per Melee, +1 to Bodyflip/Throw
5th: Critical Strike or Knockout/Stun on a Natural 18+, Select one (1) Power from Atemi Abilities, Body Hardening Exercises, or Martial Art Techniques
6th: +2 to Damage, +1 to Parry/Dodge
7th: +1 to Strike, +1 to Holds/Locks
8th: +2 to Damage, +1 to Maintain Balance
9th: +1 Attack per Melee, Select one (1) Power from Atemi Abilities, Body Hardening Exercises, or Martial Art Techniques
10th: +1 to Bodyflip/Throw (Bodyflip/Throw now does 2D6 damage), Critical Bodyflip/Throw on a Natural 18+
11th: +1 to Parry/Dodge, +1 to Holds/Locks
12th: +1 to Maintain Balance, +1 to Roll with Punch/Fall/Impact
13th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact
14th: +2 to Damage, Select one (1) Power from Atemi Abilities, Body Hardening Exercises, or Martial Art Techniques
15th: +1 to Maintain Balance, +1 to Roll with Punch/Fall/Impact
Why Study LOCKDOWN?
A strong, physical style designed to subdue an opponent in the quickest time possible.

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