Legendary Dolphin Style (Exclusive)
By Angryjack
Entrance Requirements:
PS 12
PP 12
PE 11
ME 14
SPD 12
Skill Cost: 12 years
The Legendary Dolphin style was mastered by an ancient island kingdom that was deep in mysticism, furthermore it was also located by an alcove frequented by marine animals. The desire of the people to be at one with the sea animals had lead them into wrestling each other underwater and above it, and often fighting beasts such as dolphins, sea lions, Walruses and Sharks. The intense power of the larger animals sent the sages and masters on a quest for a way to defeat these creatures and thus chi mastery soon entered the scene. Travellers from China taught them the various forms of chi mastery but the people soon needed ways to manipulate chi to further enhance their style. Legend has it a Fang Shih consulted a Water Dragon who further taught the people these new abilities. Infact, It seems the Fang shih of this island who developed most of the more remarkable abilties.
Note: Due to the extreme power of this art, advancement beyond 9th is only possible by defeating a master of equal or higher level , or from learning the abilities from a Water or Ki Spirit. if none Can be found the character continues to advance and only gains the ability to use another martial arts power or skill program each level past 9th.
Costume: Being that the character is meant to be able to fight underwater, costume only consists of short pants, and occassionally a Light cotton, canvas, or reed shirt for buoyancy. May or may not wear footwear. In modern times diving gear may be worn.
Stance: The Opening Stance of Dolphin style is to have one leg bent over the other and the arms held over high as if in a dive position.
CHARACTER BONUSES
+4 to Physical Strength
+2 to Mental Endurance
+5 to Speed
+2 to Physical Prowess
+2 to Physical Endurance
Cold Resistance: 1/2 Damage from cold and can stand in cold temperatures twice as long before suffering from hypothermia.
Double Normal Chi
+6d6 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Leap Away, Backflip, Roll w/ punch/fall, Power Dive( as leap but works underwater), Lock Break
Attack Moves: Sommersault Attack, Combination Trip/Stomp (D6), Leap attack,Trip, Disarm, ,Double Body flip/throw, Combination Parry/Leap kick
Basic Defense Moves: Dodge, Parry, Power Block, Multiple Dodge,
Advanced Defensive Moves: I mpact Sponge, Automatic Dodge (underwater),Combination Roll/trip
Hand Attacks: Finger tip Strike, Palm Strike, Knife Hand, Rake
Basic Foot Attacks: Knee kick, Snap Kick, Round House, Spin Kick, Reverse Spin kick, Axe Kick
Jumping Foot Attacks: Flying Reverse Kick, Leap Kick, Jump Kick
Special Attacks: Dolphin Smash A Head Butt that does D10 Damage, and causes the opponent to Save vs stun (16) or be at -6 to combat actions for D6 rounds, if they make the saving throw they are -2 to combat actions for 1 round. performable only once per round and counts as 2 attacks. Head gear may increase the damage by +1d6 to 3d6.
Holds/Locks: Head lock, Arm lock, Foot lock, Joint Break
Weapon Kata: WP Tonfa , Net , Trident , Dragoncatcher, Mancatcher, Knife, Spear, Staff are allowed ( Select 2 to start)
Modifiers to Attacks: Double strike ( allows the character to repeat the same move in secession if the first strike succeeds, 2nd strike is at 1/2 bonuses ), Pull Punch, Knock out/Stun, Stunning Blow (35+5 % per level of success, if successful treat as a disabling strike granting a penalty of -2 to all combat moves and -10% speed to the Opponent after blow. ) . Critical Strike
Note: May use Body chi to raise PE to increase Swimming Speed, Leaping Distances, or the amount of time one can spend underwater. Chi Climbing can also be used to run across water at 1/2 speed , as long as the water is calm.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Starts with the following Katas and abilities:
Dragon Line Kata, Kangeiko/Shugeiko, Body Chi. May select 2 additional powers from Chi katas, Weapon Katas, Chi powers, and Body hardening Excercises.
Languages: Ancient Polynesian, Mandarin Chinese.
Cultural: Fishing, Cooking, Spear Fishing, Spelunking,
Physical: Oxygen Conservation, Running, Swimming, Acrobatics, Advanced Swimming
Survival: Underwater Navigation, Identify Marine Life, Wilderness Survival, Skin and prepare Animal Hides
Temple: Geomancy, Ancient History, Meditation, Calligraphy
Weapon Proficiencies: Select 2 from available katas.
LEVEL ADVANCEMENT BONUSES
1st: +2 feet to Leap distance, +2 to Strike, +2 to Pull/Punch/ Roll W/ Punch Fall
2nd: +2 to Disarm/Entagle, +2 to Parry/Dodge, +1 to Body flip/Throw
3rd: +1 Attack per melee , +2 initiative, +2 Damage
4th: +1 Martial Arts power, +2 to Pull /Punch/ Roll w/punch /fall
5th: +2 Damage, +2 feet to Leap distance, +2 to Strike
6th: Double Chi, +1 Martial Arts power.
7th: Knock Out / Stun on 18+, Critical Strke 19+.
8th: +1 Attack, +2 to Parry/Dodge.
9th: +2 to Body Flip/Throw, +2 Strike.
10th: Invoke WATER CHI animus (special, same as spell but costs 35 chi to initiate, Animus may not be detached)
11th: Double Chi, +1 Martial Arts Power
12th: +2 intiative, Critical Strike 18+, Knock Out/Stun 16+.
13th: Invoke Tangle of Chi, Invoke Spiral of Chi (as spelsl but Chi cost instead of PPE)
14th: Absorb Chi (May absorb all the chi within anyone in the same body of water within 100 feet, when not in water it can only be used within touch range. the amount of chi absorbed is All. To Save vs the drain, must have the ability to sense chi or have a mental barrier such as a mind block. Those who can resist chi influences can resist as normal. Positive Chi and negative chi cancel each other out when it forms in the final pool. The pool will last for D6 rounds before it dissipates back into the water.
15th: Torrent of Chi: Can at the cost of 100 chi cause someone to violently expel all the chi they have and turn into a vortex of Chi. This is painful and does SDC damage equal to the amount of chi released. this has a range of Line of Sight.
Why Study Legendary Dolphin Style?
why Not Study it? course it does make you into a powerful warrior, on the Down side, you've been living in an isolated ancient kingdom that has few ties to the Modern world. You'll have difficulty meeting masters who have the greater powers of the Legendary masters, but on the plus side, You'll be able to Defeat almost any opponent straight off the bat.
OK... here is the updated Gun Fu style, with a new name and some background. This is a more "Rift" style submission. Feel free to play with it. Designer's note will come up soon
Notes: This Martial Art Form Is a Resurrection of the Old Triad Assassin Style, Designed to include new skills, and new weaponary of Rifts Earth. 'Slingers may choose to take this Style with the cost of 6 skills, making them true gods of Pistols. The bonuses is slightly juiced up and altered, but the style is considered exclusive.

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