Kyudo (The Way of the Bow)
By Ray Bull
Entrance Requirements:
None
Skill Cost: 12 years (Primary), 6 years
(Secondary)
Costume: Black Gi top with white
Hakama
Stance: Weak side toward the target, feet slightly
wider than shoulder width. Weak hand extended holding the bow toward the target.
Strong hand holding the nocked arrow, with another arrow held between the ring
and little fingers.
CHARACTER BONUSES
COMBAT SKILLS
Attacks per
Melee: 1
Escape Moves: Maintain
Balance
Basic Defense Moves: None
Advanced
Defenses: None
Hand Attacks: None
Basic
Foot Attacks: None
Special Attacks: String
Pluck (New! Special! Any ghost, spirit, or demon within 10 feet of the bow
holder must save against Horror Factor: 11 or flee in
terror.)
Special Katas: W.P. Yumi (Japanese Longbow. The bow
is 2.2 meters long and is held 1/3 of the way up from the
bottom.)
Modifiers to Attacks: Knockout/Stun, Critical
Strike
SKILLS INCLUDED IN
TRAINING
Martial Art Powers: Automatically recieve
Body Hardening Exercise: Wrist Hardening, and the Mudra of Tranquility and
Collection.
Languages:
Japanese
Cultural: Arrow Making (45% + 3%/level), Bow Making
(35% + 3%/level)
Temple:
Meditation
Weapon: W.P. Yumi (Japanese Longbow)
Philosophical Training: Zen Buddhism
LEVEL ADVANCEMENT
BONUSES
Level 1: +1 to Maintain Balance, Critical
Strike or Knockout/Stun on a Natural 20 with W.P. Yumi
Level 2:
Recieve Martial Arts Technique: Zanshin
Level 3: +1
to Strike with W.P. Yumi
Level 4: +1 Attack per
Melee
Level 5: +2% to Meditation skill
Level
6: +1 to Strike with W.P. Yumi
Level 7: Critical
Strike or Knockout/Stun on a Natural 19+ with W.P. Yumi
Level 8:
Recieve Chi Mastery: Find Weakness
Level 9: +3% to
Meditation skill
Level 10: +1 to Strike with W.P.
Yumi
Level 11: +4% to Meditation skill
Level
12: +1 Attack per Melee
Level 13: Critical Strike
or Knockout/Stun on a Natural 18+ with W.P. Yumi
Level 14:
Recieve Zenjorike: Mindwalk
Level 15: +2 to Strike with W.P.
Yumi, +5% to Meditation skill
Why Study Kyudo?
Special
Arrows
Kabura-ya (Whistle Arrow): Any
person within 10 feet of this arrow after it is fired must save against Horror
Factor: 7 or be at -2 on all combat rolls. Any ghost, spirit, or demon within 10
feet of this arrow must save against Horror Factor: 14 or flee the
area.
Hikime (Blunt Arrow): When this arrow is used
the number needed to achieve Knockout/Stun is lowered by 2.