Kyokushinkai Karate
By Kuseru
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 9 Years (6 Years as a Secondary Martial Art Style).

Kyokushinkai is a Japanese Karate style created by Sosai Masutatsu Oyama (1923-1994) in 1955. Kyokushinkai is compose of three words; Kyoku (ultimate), Shin, (truth or reality), and Kai (to meet, join, associate), taken together this translates as "Association of Ultimate Truth."

Kyokushinkai focuses on strenuous physical training, especially kumite (sparring) and tamashiwara, though it also inludes kihon (basic techniques), kata, self-defense techniques, and weapons training. Unlike more traditional styles of karate, Kyokushinkai uses circular movements to perform techniques. Strenuous training and conditioning as well as full contact sparring are hallmarks of Kyokushinkai training. Training also emphasizes good theoretical and practical knowledge of the Karate stances and techniques, balance when both stationary and moving, coordination with controlled balance in performance of techniques, speed, power, and quick reflexes.

Spiritual training is known as osu no seishin (the spirit of Osu). The word Osu is a contraction oshi shinobu, which means "to persevere whilst being pushed". It means patience, determination and perseverance.

Costume: White Karate Gi that is well kept and clean, except for the Obi (belt), which should never be washed to reflect experience that is never lost. The kanji characters for "Kyokushinkai" are present on the front of the Gi. The emblem of Kyokushinkai Karate is called the Kanku. The symbol of Kyokushin Karate is the Kanku, derived from Kanku Dai kata, the Sky Gazing form. In this kata, the hands are raised and the fingers meet to form an opening through which the sky is viewed. The top and bottom points of the Kanku represent the first fingers of each hand touching at the top and the thumbs touching at the bottom, symbolizing ultimate points or peaks. The thick sections at the sides represent the wrists, symbolizing power. The center circle represents the opening between the hands through which the sky is viewed, symbolizing infinite depth. The whole Kanku is enclosed by a circle, symbolizing continuity and circular action.
Stance: Legs shoulder-width apart, feet at right angles, body at a 45 degree angle to the opponent. One hand pulled back tightly to waist, the other loosely extended at naval level, both hands clenched into fists and facing toward the enemy with palms down.
CHARACTER BONUSES
Add +2 to P.S.
Add +2 to P.E.
Add +10 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Circular Parry.
Hand Attacks: Fore Knuckle Fist, Hammer Fist (New!), Knife Hand, Roundhouse, Spear Hand (New!).
Basic Foot Attacks: Backward Sweep, Kick Attack, Roundhouse Kick, Tripping/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Death Strike (New!).
Holds/Locks: None.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Automatically receives the Tamashiwara Martial Art Technique. Select a total of TWO (2) Martial Art Powers from among Body Hardening Exercises, Martial Art Techniques, and Special Kata. Except for Tamashiwara, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Cultural(Choose One): Calligraphy, Go, Haiku, Hojo-Jutsu, Play Musical Instrument, or Singing.
Philosophical Training: Zen
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Goju Ryu (3 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Maintain Balance, +1 to Roll with Punch/Fall/Impact, Critical Strike from Behind.
2nd: +1 to Parry/Dodge, +2 to Damage.
3rd: Knockout/Stun on a Natural 19 or 20.
4th: +1 Attack per Melee, +1 to Strike.
5th: Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, or Special Kata.
6th: +1 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 18, 19, or 20.
7th: +1 to Parry/Dodge, +1 to Maintain Balance, +2 to Damage.
8th: +1 Attack per Melee, +1 to Strike.
9th: Death Strike on a Natural 20.
10th: Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, or Special Kata.
11th: +1 to Parry/Dodge, +2 to Damage.
12th: +1 Attack per Melee, +1 to Strike.
13th
: +1 to Maintain Balance, +1 to Roll with Punch/Fall/Impact.
14th: +1 to Parry/Dodge, +2 to Damage.
15th: Select One (1) Additional Martial Art Power from Body Hardening Exercises, Martial Art Techniques, or Special Kata.
Why Study Kyokushinkai Karate?
To join Kyokushinkai is to fully exploit the destructive Power of the human body and learn the full depths of human endurance. Each blow or kick becomes an instrument of sheer destruction.

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