Kuno Ryu

By Himura_Battosai

Entrance Requirements: Limited to honorable minimum attributes include I.Q. 9, P.P. 10

Skill Cost: 8 years (5 years as a secondary form)

Kuno Ryu is a school of swordsmanship formed in the 1700's, founded by Kuno Taro. Kuno Ryu is a Katana style of sword play and does not use the daisho as paired weapons. Over the years it has become an effective form when used in Kendo.

Costume: Keikogo (quilted navy blue jacket) and a hakama

Stance: Facing opponent with one foot forward and the other back. arms extended forward with sword in a two handed grip.

CHARACTER BONUSES
Add 5 to Chi
Add 2 to M.E.
Add 2 to M.A.
Add 1 To P.E.

COMBAT SKILLS

Attacks per Melee: 4

Escape Moves: Roll with punch/fall/impact, Maintain Balance

Basic Defense: Dodge, Parry, Automatic Parry

Advanced Defenses: Multiple Dodge, Combination parry/attack, power block/parry, Automatic Roll, Breakfall

Hand Attacks: Strike (punch)

Basic Foot Attacks: Kick attack, Backwards Sweep, Leg hook/trip

Jumping Foot Attacks: Jump kick

Special Attacks: Death Blow, Leap Attack, Combination strike/parry, Combination grab/slash, Forearm, Thousand stabs (special) All attacks are delivered in the first melee attack. for the rest of the melee cannot dodge, only parry

Weapon Katas: W.P. Katana, W.P. Wakizashi, W.P. Bokken

Modifiers to Attacks: Pull Punch, Knock out/stun, Critical Strike, Critical Strike from Behind

SKILLS INCLUDED IN TRAINING

Martial Arts Powers: Select Three powers from among Body Hardening, Martial Art Techniques, or Special Katas. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.

Language: Japanese

Cultural Skills: haiku, Calligraphy, Ukio-E (ink brush painting)

Physical Skills none

Philosophical Training: Zen

If this is your primary martial arts form, the following styles may be learned in a shorter period of time: Zanji Shinjinken Ryu (4 years), Te (3 years), Hiten Misurugi Ryu (6 years), Jujutsu (3 years)

LEVEL ADVANCEMENT BONUSES
1st + 2 Strike, + 1 parry/Dodge, + 1 Roll with punch/fall/impact, Critical strike or Knock out from Behind
2nd + 1 dodge, + 2 maintain Balance
3rd + 1 Attack per Melee, + 1 Roll with Punch/fall/impact
4th + 1 Strike, Select one additional martial art power from body hardening, martial art techniques, or special katas
5th + 1 dodge/parry, + 1 roll with punch/fall/impact
6th + 1 Attack per melee, + 2 maintain Balance
7th + 2 break Fall, + 1 strike, + 1 dodge
8th + 1 Attack per melee, Critical Strike 18-20
9th double Chi, knock out/stun, 19-20
10th + 1 attack per melee, + 1 strike, + 1 parry
11th + 1 dodge, Select one additional martial art power from body hardening, Chi Mastery, or special katas
12th + 1 break fall, + 1 roll with punch/fall/impact
13th + 1 Attack, Death 18 - 20
14th + 1 dodge, knock out/stun 19-20
15th + 1 dodge/parry, + 1 attack per melee, One Zenjorike power

WHY STUDY Kuno Ryu?
Uh! To be like Kuno Tatewaki. A sword from that blends the aggressive approach of Zanji Shinjinken Ryu with more defensive moves. Has problems dealing with multiple attackers. It works well as a dueling Form.

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