Kung Jung Musul (Palace Martial Skill)
By Ray Bull
Entrance Requirements: Anyone seeking to learn Kung Jung Musul must have the Bodyguard skill package
Skill Cost: 9 years (Primary), 4 years (Secondary)
Costume: Normal Clothing
Stance: None
CHARACTER BONUSES
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Leap, Maintain Balance
Attack Moves: Leap, Somersault
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Multiple Dodge, Disarm, Circular Parry, Combination Parry/Attack
Hand Attacks: Strike (Punch), Backhand, Palm Strike, Knife Hand
Basic Foot Attacks: Kick Attack, Crescent Kick, Wheel Kick, Backwards Sweep, Reverse-Turning Kick
Special Attacks: Deathblow, Body Block/Tackle, Automatic Body Flip/Throw, Critical
Body Flip/Throw, Crush/Squeeze, Choke, Combination Grab/Kick, Paralysis Attack, Leap Attack
Weapon Katas: W.P. Dan Sang Gum, W.P. Dan Sang Gum (Paired), W.P. Dan Bong, W.P. Dan Bong (Paired)
Holds/Locks: Neck Hold/Choke, Arm Hold, Automatic Arm Lock
Modifiers to Attacks: Pull Punch, Knockout/Stun, Critical Strike, Knockout/Stun from Behind, Critical Strike from Behind
SKILLS INCLUDED IN TRAINING
Martial Art Powers: You may select a total of three (3) Powers from among Body Hardening Exercises, Martial Arts Techniques, and Special Katas.
Languages: Korean
Survival: Interrogation, Concealment
Cultural: Holistic Medicine
Weapon: W.P. Dang Sang Gum, W.P. Dang Sang Gum (Paired), W.P. Dan Bong, W.P. Dan
Bong (Paired)
Temple: Fasting
Philosophical Training: Buddhism
LEVEL ADVANCEMENT BONUSES
Level 1: +2 to Roll with Punch/Fall/Impact, +1 to Disarm, Critical Strike on a Natural 20, Critical Strike from Behind
Level 2: +1 to Parry/Dodge, +1% to Detect Concealment, Knockout/Stun from Behind
Level 3: +1 Attack per Melee, +1 to Strike
Level 4: +1 to Holds/Locks, +1% to Detect Ambush, Select one (1) Martial Arts Power from Body Hardening Exercises, Martial Arts Techniques, or Special Katas
Level 5: +1 to Body Flip/Throw (Body Flip/Throw now does 2d6 Damage), Critical Strike on a Natural 18+
Level 6: +1 to Roll with Punch/Fall/Impact, +1 to Rear Attacks
Level 7: +1 Attack per Melee, +1% to Detect Concealment, Select one (1) Martial Arts Power from Body Hardening Exercises, Chi Mastery, or Martial Arts Techniques
Level 8: +1 to Parry/Dodge, Add one (1) Level to Weapon Kata: W.P. Dan Sang Gum (Paired)
Level 9: +1 to Damage, +1 to Disarm, +1% to Detect Ambush
Level 10: +1 to Body Flip/Throw, Double Existing Chi
Level 11: +1 to Roll with Punch/Fall/Impact, Select one (1) Martial Arts Power from Body Hardening Exercises, Chi Mastery, or Martial Arts Techniques
Level 12: +1 Attack per Melee, +3% to Detect Concealment, Add one (1) Level to Weapon Kata: W.P. Dan Bong (Paired)
Level 13: +1 to Strike, +1 to Rear Attacks
Level 14: +1 to Parry/Dodge, +3% to Detect Ambush, Knockout/Stun on a Natural 19+
Level 15: +1 to Damage, +1 to Holds/Locks
Why Study KUNG JUNG MUSUL?
Note: The Dan Sang Gum is the Korean version of the Butterfly Sword. The Dan Bong is the Korean version of the Escrima stick.