Kumi Uchi Ninjutsu(Kunoichi-jutsu) (EXCLUSIVE)
By
Kuseru
Entrance Requirements: Females only! Minimum Attributes include P.S.: 8 and P.B.: 12.
Skill Cost: 12 Years.

Kunoichi-jutsu revolves around the art of deception. These warrior-women base their training on surprise tactics and hidden weapons. A Kunoichi never wastes time or energy in combative situations. Their unarmed fighting and weaponry skills make use of strategically placed vital attacks that are designed to incapacitate their opponents very quickly. The art of Kumi uchi involves dance-like combative technique sequences that flow from one movement to the next. These techniques are based on a variety of forces found in nature, such as Full moon, Half moon, Soft breeze, Rain, Lightning and Storm. The fluid motions used in these techniques include circular spirals, deep lunges, limb extensions and joint locks that not only provide highly efficient self-protection skills, but are also designed to release anxiety and tension, tone muscles, enhance stamina as well as center the body's energy.

From their garb they developed four unique weapons. Their Senssu (folding fan) was used to initiate deadly bone attacks and powerful entangling maneuvers. The Obi (sash) provided them with a flexible weapon that could be used to entangle and control their enemy's limbs. A non-threatening Kushi (umbrella) was used to shield them from attack long enough to unleash one of their concealed weapons. From their hidden arsenal of small weapons, the Kunoichi was able to unleash vicious attacks. The Kakute (spiked ring) was worn reversed so its small spikes could not be seen, but when exposed, its strike left painful tears in the flesh. The Kaiken (small dirk) is a double edged dagger that the female Ninja is extremely efficient with. A small pouch containing ten Nekote (steel claws) provided the Kunoichi with the ability to turn her fingers into sharpened blades. These female warriors were also armed with two hindrance weapons: first, a thin container that housed a handful of Hari (sharpened needles) that could be hurled at the enemy; Second, a pouch of Metsubishi (blinding powder) that when thrown in the enemy's face, caused the eyes to blur and restricted the respiratory system. Their preferred sword is the Kogatana.

Costume: Kunoichi are typically garbed in an elaborate women's kimono, complete with Obi, under-kimono, tabi, and geta. They also typically carry a Kushi. Shinobi Shozoku: The ninja outfit consists of jacket, hakama (loose pants), hand gauntlets, sandals, tabi socks, double belt, leg ties, separate leg and arm pieces, and quilted groin and body protector. Numerous pockets are designed for concealing shuriken and other Ninja items. Also comes with a two-part hood. All of the clothing is relatively loose, with ties around the waist, wrists and ankles. (For just the clothing, A.R.: 8 and S.D.C: 15) For fighting operations on the battlefield there were chain mail jackets and leggings. Chain mail guards for the wrists, hands and neck along with a metal chin guard completed the armor. Armor triples the price of the outfit. (For chain mail armor additions, A.R. 13 and S.D.C. 59) The clothing is traditionally died one of several colors, depending on the environment in which the shinobi is working: the default color is off-black for night and utter blackness, brown for fields and forests, gray for stone and urban settings, and white for snow. True black is not available, the closest being a nearly black, dark red or dark indigo, dark brown or rust colored, due to the available dyes. For more theatrically inclined ninja, the following colors are available; blue for ninja which clumsy, incapable, or poor, red and/or orange for villainous ninja (especially ninja assassins), grey for neutral ninja, white for good ninja and evil ninja attempting to mend their ways, and no color or shinobi shozoku at all for powerful ninja. Reversible forms of shinobi shozoku may be made (or bought), with a second color or even a complete set of faux garb that can be used as a disguise (such as common bonge garb, priests's garb, etc.) when the garb is turned inside out. A second color on the reverse of the garb adds +50% to the listed cost; having a set of faux garb on the reverse doubles the cost of the shinobi shozoku.
Stance: Right leg bent out to the right and forward, left leg at a right angle, with knee bent out to the back. Shoulders twisted at angle from the waist. Right arm extended and curved back, left arm back and curved upward and forward.
CHARACTER BONUSES
Add +1 to P.P.
Add +2 to P.S.
Add +1 to P.B.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Back Flip, Maintain Balance, Roll with Punch/Fall/Impact, Turn with Punch/Fall/Impact.
Attack Moves: Forward Spin.
Basic Defensive Moves: Automatic Parry, Backward Turn, Dodge, Entangle, Parry.
Advance Defensive Moves: Circular Parry, Spinning Evasion.
Hand Attacks: Claw Hand, Palm Strike, Two-Finger Strike (New!).
Basic Foot Attacks: Crescent Kick, Reverse Turning Kick, Trip/Leg Hook.
Jumping Foot Attacks: None
Special Attacks: Death Blow from Behind (New!), Death Strike (New!), Hip Throw (New!), Joint Throw (New!), Pommel Strike (New!), Roll/Knockdown, Shoulder Throw (New!), Shuriken Stab (New!).
Holds/Locks: Elbow Lock, Neck Hold/Choke, Wrist Lock.
Weapon Kata (pick two): W.P. Chain, W.P. Knife, W.P. Kogatana (Knife), W.P. Senshu (Fan), W.P. Shield.
Modifiers to Attack: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of THREE (3) Martial Art Powers from among Arts of Invisibility, Atemi and Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Other Skills: Gymnastics, Prowl, Seduction, Prepare Doku.
Weapon Proficiencies: W.P. Chain, W.P. Knife, W.P. Kogatana (Knife), W.P. Senshu (Fan),
W.P. Shield.
Philosophical Training: Ninja Code of Honor: The ninja code of honor stresses four areas, motivation towards the mission, loyalty to the clan and ryu, improvisation through awareness, and disguising one's true nature. Motivation to the mission is stressed by accepting missions only from the ninja's chunin, considering the enemies of the employer as one's own enemies, never refusing or questioning a mission, failure not being an option in the mission, putting the mission before oneself, killing in a mission when necessary and avoiding killing when not necessary, escaping when captured, killing one's self when escape is impossible, resisting when suicide is impossible, and taking the life of a comrade rather than allowing them to be captured. Loyalty to the clan and ryu is achieved by never betraying the clan, putting the clan before oneself, not striking another member of the ryu, aiding a genin of the ryu, and not ever leaving the ryu, even to the point of killing ninja who do leave the ryu. Improvision through awareness is achieved by always observing other people and knowing one's surroundings with the thought that one is always being observed and being mentally and physically alert enough to make use of anything at hand. Disguising one's true nature is accomplished through maintaining disguises, never revealing one's true self, speaking in circumlocutions and obfuscation while in public, using code words and metaphors which jeopardize neither one's self or the mission. Due to the unique requirements of the ninja code of honor, the character does not have to have an alignment with a discipline of honor.
Ryobu Shinto: Dual Shinto, a term used to refer generally to Shinto as syncretized with Buddhism, and specifically to that syncretic Shinto as interpreted by the Shingon sect, in contrast to Tendai Shinto. In the esoteric Shingon sect, the unity of the metaphysical world with the phenomenal and natural world is explained via the dualistic principles of the Kongokai (vajradhatu or diamond world) and Taizokai (garbhadhatu or womb world). According to this interpretation, the relative is equivalent to the absolute and phenomenon is equivalent to noumenon. This principle was extended to assert that the native Japanese deities are equivalent to the Buddhas; for example, Amaterasu omikami is viewed as equivalent to Dainichi Nyorai (Mahavairocana). This school of thought was said to have been initiated by Kukai (773-835), the founder of the Shingon sect in Japan, but it is in fact a later development. Kukai was, however, a strong believer in Shinto deities, and established the shrine Nibutsuhime Jinja as the tutelary deity of Koyasan, the mountain monastery which he founded. Also called Shingon Shinto.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Araki Ryu Kusarijutsu (3 Years), Fuma Ryu (5 Years), Gyokko Ryu (6 Years), Kashima Shin Ryu (3 Years), Kogusoku (3 Years), Masaki Ryu Kusarijutsu (4 Years), Tendo Ryu (5 Years), Togakure Ryu (7 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +3 to Turn (either with Punch/Fall/Impact or Forward/back), Critical Strike from Behind.
2nd
: +2 to Back Flip, +1 to Strike.
3rd
: Death Strike on a Natural 20.
4th
: +1 to Spin, Knockout/Stun on a Natural 19 or 20.
5th
: Select One (1) Additional Martial Art Power from Arts of Invisibility, Atemi and Martial Art Techniques.
6th
: +1 to Back Flip, +1 Parry/Dodge.
7th
: +1 Attack per Melee, +1 to Spin.
8th
: Critical Strike on a Natural 19 or 20.
9th
: +1 to Turn (either with Punch/Fall/Impact or Forward/back).
10th
: +1 to Back Flip, +1 to Parry/Dodge.
11th
: Select One (1) Additional Martial Art Power from Arts of Invisibility, Atemi and Martial Art Techniques.
12th
: +1 to Spin, Select One (1) Additional Martial Art Power from from Chi Mastery or Zenjorike.
13th
: +1 to Turn (either with Punch/Fall/Impact or Forward/back), Death Blow from Behind.
14th
: +1 to Parry/Dodge.
15th
: Select One (1) Additional Martial Art Power from Chi Mastery or Zenjorike.
WHY STUDY Kumi Uchi Ninjutsu?
Ever-vigilant, the Kunoichi is never a victim. Although she may appear weak and helpless, it is a ruse. In reality, the Kunoichi uses her outward appearance and conditioned emotional responses to manipulate those who would cause her harm
.

Hosted by www.Geocities.ws

1