KRAV MAGA
By Kuseru
Entrance Requirements: No Alignment Restrictions. Minimum Attributes are: I.Q.: 8, P.P.: 10.
Skill Cost: 6 Years (4 Years as a Secondary Martial Art Style).
Krav Maga first appeared about 40 years ago. It was created by the Israeli Defense Forces to teach self defense to many people with varying abilities in a short amount of time. Krav Maga utilizes techniques from Aikido, Boxing, Judo, Jujitsu, and Karate. The style builds on natural reflexes so the student can build up a number of simple, effective techniques for different situations, especially grappling. Krav Maga has no Katas or specific sequences that must be followed. Students use the basic sequence of moves with dynamic moves to fend off an attack, the idea being to adapt and improvise. Students are also taught effective striking techniques. Punching is taken from boxing as opposed to the traditional martial art styles and low kicks to knee and groin are emphasized. Defense against stick, knife, gun, and bayonet rifle are also taught. As training continues, techniques to deal with multiple armed opponents are introduced. Situations do not have specific sequences since predicting the actions of people is nearly impossible, so the student is taught to cope with any situation. In addition, hostage situations, covert debilitation, and assassination are taught.
Costume: Casual sweat pants, tennis shoes, and a white t-shirt.
Stance: None.
CHARACTER BONUSES
Add +2 to P.S.
Add +2 to P.P.
Add +2 to P.E.
Add +10 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None
Basic Defensive Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Multiple Dodge, Disarm.
Hand Attacks: Punch, Knife Hand, Palm Strike.
Basic Foot Attacks: Kick, Snap Kick, Trip/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Death Blow, Choke.
Holds/Locks: Neck Hold, Wrist Hold, Wrist Lock.
Weapon Kata: W.P. Stick (Blunt), W.P. Knife.
Modifiers to Attack: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of ONE (1) Martial Art Power from among Martial Art Techniques and Body Hardening.
Language: Hebrew.
Weapon Proficiencies: W.P. Stick (Blunt), W.P. Knife.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Chito Ryu (3 Years), Chuong Nhu (2 Years), Gensei Ryu (3 Years), Goju Ryu (3 Years), Hakko Denshin Ryu (4 Years), Hontai Yoshin Ryu (5 Years), Isshin Ryu (4 Years), Kajukenbo (4 Years), Kito Ryu (4 Years), Kodokan Judo (4 Years), Kokikai Aikido (4 Years), Sankukai (4 Years), Seidokan Aikido (6 Years), Shito Ryu (3 Years), Shorei Ryu (3 Years), Shorin Ryu (4 Years), Shorinji Ryu Karate (4 Years), Shotokan (4 Years), Shukokai (3 Years), Sosuishitsu Ryu (4 Years), Tomiki Ryu Aikido (3 Years), Uechi Ryu (4 Years), Wado Ryu (5 Years), Yoseikan Aikido (5 Years), Yoshinkan Aikido (5 Years), Yoshokai Aikido (5 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Roll with Punch/Fall/Impact, +1 to Parry/Doge, +1 to Strike.
2nd: +1 to Disarm, +1 to Roll with Punch/Fall/Impact.
3rd: +1 to Damage, +1 to Parry/Dodge.
4th: +1 Attack per Melee.
5th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Body Hardening.
6th: +1 to Disarm, Critical Strike on a 19 or 20.
7th: +1 to Damage
8th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact.
9th: +1 Attack per Melee.
10th: +1 to Damage, Select One (1) Additional Martial Art Power from Martial Art Techniques or Body Hardening.
11th: +2 to Disarm, Death Blow on a Natural 20.
12th:+1 to Parry/Dodge.
13th: +1 Attack per Melee.
14th: +1 to Strike, +1 to Roll with Punch/Fall/Impact.
15th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Body Hardening.
WHY STUDY KRAV MAGA?
A modern, effective self defense art that deals well with multiple attackers and new or unexpected situations. Good overall technique for those in a hurry
.

Hosted by www.Geocities.ws

1