Krav Maga
By danzig138

This is a relatively unique style of fighting developed by Imi Lichtenfeld in the 1940's ( around 1948 ), in Israel. Lichtenfeld felt that existing martial arts were not quite adequate for streetfighting, so he began to study how people responded to attacks, and developed this style based on the body's natural movements.

Krav means " combat", "fighting", or "battle". Maga translates as "touching" or "in contact", and Krav Maga is usually translated as "Combat Contact". This is the official fighting style of the Israeli Defense Forces, and was initially secret. But in 1963-64, the style became open to civilians, and has since spread to places such as Brazil, the USA, France, Norway, and England. It teaches it's students a philosophy of independence and self-confidence. It has four main principals: Courage, Emotional Stability, Patience, and Self-Respect. In combat, the philosophy ranges from "don't get hurt", to" kill the other guy before he kills you". One of the more unique aspects of Krav Maga is that it adapts to the student, instead of the student adapting to it. This is part of what makes it popular.

Today, the style is taught to all kinds of people, from children to elderly people. Most of the students study the self-defense aspects, but never really get into the streetfighting techniques. It has become popular with many law-enforcement officials and military personnel, including the F.B.I., the C.I.A., and several Brazillian Special Forces units.

Entrance Requirements: None
Skill Cost: 3 years
Costume: Standard Gi
Stance: Initially none. Students are taught to react from various natural positions, such as sitting, or lying down. Once combat starts, the student assumes a stance with his feet spread shoulder's-width apart. The majority of his weight is carried on the front foot. His body is turned slightly ( providing a smaller target, and protecting the groin ), and his hands are at shoulder level, in front of his face.

CHARACTER BONUSES

Add 1 to M.A.
Add 1 to P.S.
Add 1 to P.P. Add 1 to P.E. Add 5 to S.D.C.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Breakfall, Circular Parry, Combination Parry/Attack, Disarm.
Hand Attacks: Strike ( Punch ), Knife Hand, Power Punch, Backhand, Palm Strike.
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick, Crescent Kick, Tripping/ Leg Hook.
Jumping Foot Attacks: Jump Kick, Flying Jump Kick.
Special Attacks: Death Blow, Knee, Forearm, Elbow, Body Flip/Throw, Combination Grab/Kick, Groin Slap ( used against someone who is holding you, this is a "slap" to the groin. Requires a strike roll of 13 or better, inflicts 1D6 damage, plus the victim must Save vs. Pain, or lose Initiative and 1-2 attacks ), Groin Kick with Hammer Strike ( This requires two strike rolls. The first is for a kick to the groin, which, if successful, inflicts 1D8 damage, and a Save as per the Groin Slap, followed up by a Hammer Fist to the face or back of the neck for 1D8 damage ).
Holds/Locks: Choke, Crush/Squeeze, Neck Hold, Neck Hold/Choke, Arm Hold, Wrist Lock, Elbow Lock, Paralysis Attack.
Weapon Katas: Knife, Short Staff, Long Staff ( Military personnel learn to use their riflesas staffs also ).
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear.

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Blood Flow Atemi, Grasping Hand Atemi.
Physical: Athletics, Pressure Point Control Tactics ( by Lee Casebolt ).

LEVEL ADVANCEMENT BONUSES
Level 1: +2 Roll with Punch/Fall/Impact, +1 Dodge.
Level 2: +1 Strike, +2 Parry.
Level 3: +1 Attack per Melee, +1 Maintain Balance, Knock-Out/Stun on Natural 20.
Level 4: +1 Damage, +1 Dodge, +1 Disarm.
Level 5: +1 Strike, +2 to Holds*.
Level 6: +1 Attack per Melee, +1 Parry, Critical Strike on Natural 19-20.
Level 7: +2 Roll with Punch/Fall/Impact, +1 Dodge, knock-Out/Stun on Natural 19-20.
Level 8: +1 Maintain Balance, Death Blow on Natural 20.
Level 9: +1 Attack per Melee, +2 Disarm.
Level 10: +2 Parry/Dodge, and Roll with Punch/Fall/Impact.
Level 11: +1 Strike, Knock-Out/Stun on Natural 18-20.
Level 12: +1 Attack per Melee, Critical Strike on Natural 18-20.
Level 13: +2 to Holds*, Death Blow on Natural 19-20.
Level 14: +2 Roll with Punch/Fall/Impact, +1 Dodge.
Level 15: +1 Strike/Parry, +2 Disarm, Knock-Out/Stun on Natural 17-20.
* Applies to all of the manuevers listed under Holds, above.

Why Study Krav Maga?

For practical self-defense that can be learned in a short time, this is hard to beat. Unfortunately, it is weak on the mystical, inner aspects.

1 1

Hosted by www.Geocities.ws