KRABI KRABONG (EXCLUSIVE)
By Kuseru
Entrance Requirements: Restricted to Honorable Alignments. Attribute Restrictions are: M.E.: 10.
Skill Cost: 10 years.
Krabi-Kabrong, the predecessor Thai Kick Boxing, an ancient weapons based art is taught to the Thai Military and many other martial artists. Krabi-Kabrong teaches six different weapons: Staff, Gnow (bladed staff), single sword, double sword, Mai Sau (wooden club worn on the forearm), and the combination of spear and shield. During training the student will start learning to use the weapons against the same type of weapon. After time and learning have progressed, weapons will then be matched against the other types in order to learn the strengths and weaknesses of each. Krabi-Kabrong employs unarmed techniques that are precursors of Thai Kick Boxing. Buddhism is an integral part of the training.
Krabi-Kabrong also involves spirituality and tradition that is very important to the Thai people. Initially students go through a ceremony in which they will be protected from injury, during this ceremony they promise to uphold five principles of Krabi-Krabong: 1) always speak the truth and never seek to deceive others, 2) never steal, 3) never take life in vain (both human and animal), 4) never engage in wrongful sex, and 5) do not use alcohol and other mind altering drugs. Additionally each student must perform the dance-like Wai Kru before a fight. The Wai Kru is deeply embedded in Thai culture due to their Buddhist beliefs because it pays homage to the students' deities, their ancestors, their instructor and all those who have passed away teaching the art.
Costume: Bright blue pants and tunic.
Stance: Facing opponent with one foot forward and the other back, shifting balance from foot to foot in preparation to kick. Arms extended forward grasping weapon.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.P.
Add +15 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: Leap.
Basic Defensive Moves: Automatic Parry, Dodge, Parry
Advanced Defenses: Multiple Dodge, Combination Parry/Attack, Break fall.
Hand Attacks: Punch, Power Punch, Backhand, Palm Strike.
Basic Foot Attacks: Kick, Snap Kick, Trip/Leg Hook.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Leap Attack, Death Blow, Combination Strike/Parry, Knee, Elbow, Forearm.
Holds/Locks: None
Weapon Katas: WP Gnow(bladed staff), WP Mai-Sau(wood club worn on forearm), WP Paired--Spear and Shield, WP Paired--Swords, WP Staff, WP Sword.
Modifiers to Attack: Pull Punch, Knockout/Stun, Critical Strike, Critical Strike from Behind.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of ONE (1) Martial Art Power from among Body Hardening, Martial Art Techniques, and Special Katas.
Language: Thai.
Cultural Skills: Ritual Dancing.
Weapon Proficiencies: WP Gnow(bladed staff), WP Mai-Sau(wood club worn on forearm), WP Paired--Spear and Shield, WP Paired--Swords, WP Staff, WP Sword.
Philosophical Training: Buddhism.
LEVEL ADVANCEMENT BONUSES
1st: +2 to Parry, +1 to Dodge, +2 to Strike, Critical Strike from Behind.
2nd: +2 to Roll with Punch/Fall/Impact.
3rd: +1 to Maintain Balance, Knockout/Stun on a Natural 19 or 20.
4th: +2 to Damage with weapon, Critical Strike on a Natural 18, 19, or 20.
5th: +1 Attack per Melee, +1 to Damage.
6th: +1 to Strike, +1 to Maintain Balance.
7th: Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Katas.
8th: +1 to Roll with Punch/Fall/Impact, +2 to Damage with weapon.
9th: +1 to Maintain Balance.
10th: +1 to Attack per Melee, +2 to Parry/Dodge.
11th: +2 to Damage with weapon.
12th: +1 to Damage, +1 to Maintain Balance.
13th: +1 to Roll with Punch/Fall/Impact, Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Katas.
14th: +1 Attack per Melee, +1 to Parry.
15th: Death Blow on a Natural 19 or 20.
WHY STUDY KRABI KRABONG?
A dangerous martial art with its use of weapons and good unarmed techniques make up for its lack of mental powers.

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