Techniques known at first level: Body block/tackle, body flip/throw, break fall, disarm, holds, roll with punch/fall/impact, pull punch, kick attack (2d4), karate strike (2d4)
Bonuses: +4d6 SDC, +1d3 ME, +1d2 PS, +2 PP, +1 PE
LEVEL ADVANCEMENT BONUSES
Level 1: Two attacks per round; +3 break fall, +2 roll with punch/fall/impact, +2 parry,
+1 strike, palm strike (2d4), knife hand (2d4)
Level 2: +2 body flip/throw, +1 initiative, +2 parry/dodge, snap kick (1d6)
Level 3:+1 attack, +2 damage, +2 pull punch, backward sweep, leg throw
Level 4: Autododge, +1 body flip/throw, roundhouse kick (3d6)
Level 5: Penetrating Strike, power punch, critical flip on 19-20
Level 6: +1 parry/dodge, +1 body flip/throw, +2 pull punch
Level 7: +1 attack, critical on 18-20, critical from behind, crescent kick (2d4+2)
Level 8: Hertza Haeon, auto flip/throw, death blow on natural 20
Level 9: Double PPE, leap attacks
Level 10: +1 attack, jump kick(6d6), wheel kick (2d6)
Level 11: +1 parry, +2 break fall, +2 dodge, +3 strike with knife hand
Level 12: Final Blow, +1 attack, +1 body flip/throw
Level 13: +1 initiative, +2 parry, +2 strike with punches
Level 14: Death Blow! +2 damage, +2 pull punch
Level 15: +1 attack
Hertza Haeon: