Kodokan Judo
By Kuseru
Entrance Requirements: No Attribute or Alignment Restrictions.
Skill Cost: 12 Years (8 Years as a Secondary Martial Art Style).

Kodokan Judo is a Japanese grappling style founded in 1882 by Dr. Jigoro Kano. Dr. Kano studied Jujutsu, incorporating what he felt were the best techniques into a new system based on his own insights. Rather than teach Judo as new martial variant of Jujutsu, he promoted the style as a physical exercise. In 1964 Judo was adopted as an official Olympic Sport. Kodokan comes from Kodo (learn/prove/practice) and is the name given to Dr. Kano's learning institution. Judo comes from Ju (gentle) and Do (way).

Judo is open to all people regardless of age, sex, or natural ability. Judo training stresses the mental and spiritual aspects of concentration, leadership skills, respect for oneself and others, self-confidence, and self-discipline. Physical instruction covers complete body control, coordination, fast reflexive action, flexibility, fine balance, leverage, and movement. Combining these two aspects results in a sharp reacting mind well-coordinated with physical skill, technique, and timing for successful interaction, rather than a brute strength approach to interaction.

Judoka (Judo practitioners) are taught techniques composed primarily of grappling methods, particularly choking, control holds, locks, pins, and throws. Some striking techniques are taught, against both armed and unarmed attacks, but these are primarily close range attacks used defensively.

Costume: White Judo Gi Embroidered with "Kodokan" both in English letters and in Japanese kanji on the back side. Obi (belt) color depends on level of accomplishment within the Kodokan organization.
Stance: There are two main stances in Judo; Shizentai and Jigotai. Shizentai is the natural standing posture with the right (or left) foot advanced a bit forward and to the side. Jigotai is the defensive posture where the feet are more widely spaced than in Shizentai and the body's center of gravity is moved lower through a slight crouch.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.P.
Add +1 to P.E.
Add +2 to Spd.
Add +5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 1
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Entangle, Parry.
Advanced Defense Moves: Breakfall, Disarm.
Hand Attacks: Punch (Human Fist).
Basic Foot Attacks: Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Automatic Body Flip/Throw, Critical Body Flip/Throw, Entering Throw (New!), Hand Throw (New!), Hip Throw (New!), Joint Throw (New!), Pickup Throw (New!), Leg Choke (New!), One-Hand Choke (New!), Sacrifice Throw (New!), Shoulder Throw (New!), Sweeping Throw (New!), Two Handed Choke (New!).
Holds/Locks: Arm Hold, Arm Lock, Automatic Hold, Automatic Lock, Body Hold, Clothing Hold (New!), Elbow Lock, Finger Lock, Leg Hold (New!
), Neck Hold/Choke, Wrist Lock.
Weapon Kata: None.
Modifiers to Attacks: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of ONE (1) Martial Art Power from among Body Hardening Exercises and Special Kata (Note: No Weapon Kata allowed!). If desired, any number of Powers can be traded, one-for-one, for any Basic Skill Program (excluding physical).
Languages: Japanese
Weapon Proficiencies: W.P. Knife, W.P. Blunt
Philosophical Training: None.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Hakko Denshin Ryu (4 Years), Hontai Yoshin Ryu (5 Years), Kito Ryu (4 Years), Sosuishitsu Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Maintain Balance, +1 to Breakfall, +1 to Body Flip/Throw (includes all throws).
2nd: +1 to Roll with Punch/Fall/Impact, +1 to Disarm.
3rd: +1 Attack per Melee, +1 to Body Flip/Throw (includes all throws).
4th: +1 to Dodge/Parry, +1 to Breakfall.
5th: Select One (1) Additional Martial Art Power from Atemi, Body Hardening, or Special Kata.
6th: +1 to Strike, +1 to Maintain Balance, +1 to Body Flip/Throw (includes all throws).
7th: +1 Attack per Melee.
8th: Critical Strike on a Natural 19 or 20.
9th: +1 to Dodge/Parry, +1 to Breakfall, +1 to Body Flip/Throw (includes all throws).
10th: Select One (1) Additional Martial Art Power from Atemi, Body Hardening, or Special Kata.
11th: +1 Attack per Melee, +1 to Body Flip/Throw (includes all throws)(Throws do an extra die of damage for a total of two dice of damage).
12th: +1 to Strike, Critical Body Flip/Throw (all throws) on a Natural 19 or 20.
13th: +1 to Roll with Punch/Fall/Impact, +1 to Disarm.
14th: +1 to Dodge/Parry, +1 to Maintain Balance, +1 to Body Flip/Throw (includes all throws) (Throws do an extra die of damage for a total of three dice of damage).
15th: Select One (1) Additional Martial Art Power from Atemi, Body Hardening, or Special Kata.
Why Study Kodokan Judo?
As a self-defense art, Kodkokan Judo is great. It provides a wide variety of grappling techniques. The main disadvantage is that it's fairly defensive; there's little you can do unless someone actually attacks you
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