Kobujutsu
By
Kuseru
Entrance Requirements: None.
Skill Cost: 8 Years (4 Years as a Secondary Martial Art).

Actually a term used to describe weapon skills in Okinawan Karate, Kobu-Jutsu teaches a larger number of Okinawan weapons. Includes: bo (long staff), kama (short-handled sickle), nunchaku (two sticks connected by a short rope), sai (long dagger with a tine on either side), and tonfa (similar to a police nightstick).

Special Note: Kobujutsu is a style designed to work with many forms of Okinawan martial arts, particularly Chito Ryu, Gensei Ryu, Goju Ryu, Isshin Ryu, Naha Te, Okinawa Kenpo, Ryukyu Kenpo, Shorei Ryu, Shorin Ryu, Shorinji Ryu, Shuri Te, Tomari Te, and Uechi Ryu, but not Shotokan, Wado Ryu, Shorinji-Ryu, Kyokushin, Shito Ryu, or Taido. When a character has one of the listed styles and Kobujutsu, then all the attacks per melee, bonuses, abilities, and powers of that form of Karate are used in wielding weapons, weapon proficiencies, and weapon kata of Kobujutsu. Any martial art powers and abilities from Kobujutsu are used with that style of Karate.

Costume: Karate Gi
Stance: Feet shoulder width apart, both knees partly bent, forward fist extended gripping weapon at stomach level, rear fist pulled back to waist holding other weapon.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.P.
Add +1 to M.E.
Add +4 to Spd.
Add +10 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: None.
Hand Attacks: Punch.
Basic Foot Attacks: Kick Attack.
Jumping Foot Attacks: None.
Special Attacks: Combination Grab/Kick, Death Strike (New!), Pommel Strike (New!).
Holds/Locks: None.
Weapon Kata: W.P. Bo (Staff), W.P. Kama (Axe), W.P. Nunchaku (Chain), W.P. Sai (Forked), W.P. Tonfa (Blunt).
Modifiers to Attack: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of ONE (1) Power from among Body Hardening, Special Kata, or Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Language: Japanese.
Cultural Skills: Bonsen, Ikebana.
Weapon Proficiencies: W.P. Bo (Staff), W.P. Kama (Axe), W.P. Kama-Paired, W.P. Nunchaku (Chain), W.P. Sai (Forked), W.P. Sai-Paired, W.P. Tonfa (Blunt), W.P. Tonfa-Paired.
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Chito Ryu (3 Years), Gensei Ryu (3 Years), Goju Ryu (3 Years), Isshin Ryu (4 Years), Naha Te (6 Years), Shorei Ryu (3 Years), Shorin Ryu (4 Years), Shorinji Ryu (4 Years), Shuri Te (5 Years), Tomari Te (3 Years), Uechi Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +2 to Roll with Punch/Fall/Impact, +1 to Strike, Critical Strike from Behind.
2nd
: +1 Attack per Melee, Select one additional Okinawan W.P.
3rd
: +1 to Damage, Knockout/Stun on a Natural 20.
4th
: +2 to Roll with Punch/Fall/Impact, +2 levels to one Weapon Kata.
5th
: +1 Attack per Melee, Select one additional Okinawan W.P.
6th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
7th
: +1 to Parry/Dodge, Critical Strike on a Natural 19 or 20.
8th
: +1 Attack per Melee, Select one additional Okinawan W.P.
9th
: +1 to Roll with Punch/Fall/Impact, +2 to Damage.
10th
: +1 to Parry/Dodge.
11th
: +1 Attack per Melee, Select one additional Okinawan W.P.
12th
: +1 to Strike, Death Strike on a Natural 20.
13th
: +1 to Roll with Punch/Fall/Impact.
14th
: +1 Attack per Melee, +1 to Parry/Dodge, Select one additional Okinawan W.P.
15th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
WHY STUDY Kobujutsu?
An Okinawan Karate style devoted to weapons.
1

Hosted by www.Geocities.ws

1