Kito Ryu Jujutsu
By Kuseru
Entrance Requirements: Minimum Attributes include P.S.: 10 and P.P.: 8.
Skill Cost: 12 Years (8 Years as a Secondary Martial Art Style).

The Kito Ryu is a system of Jujutsu that merits a particular place in the doctrine of unarmed martial arts because of its esoteric elements, elements similar to those of Aikijutsu. Nokai ai is started with an attack. If the attack was weak or unsuccessful, the receiver was to initiate a counter-attack. If the counter was weak, the partner who started the exchange was to counter, and so on. It was a natural extension for Kano to turn nokai ai into the modern form of randori that we all know. One interpretation given by Kano of randori is that it is everything outside the kata, which follows from the definition of "ran". So when Kano says you should spend 80% of your time doing randori, he means to include uchikomi and other practices as well. Kito-Ryu was referred to by its exponents as a system of ran, not as dependent upon kata as some of the others. "Ran" means "disorder," "lack of rigid form," or even "war." "Dori" in "randori" is the same as "tori" in the spirit of "uke and tori." It is one of those words that does not translate well or easily. It means "to take hold of something" in either the real sense or in terms of intention or spirit. Thus it can mean: "to take hold of" (as in "ushiro dori=rear grab") "to take" in the sense of "overcome" "to take someone or something on" in the sense of "engage" "to take to task" "to take the point (of an argument) to someone" as in "make a point." So "randori" might be to engage someone in a situation where there is no controlling form, or to attempt to overcome someone in a practice in which there is no controlling form or order.

Costume: Full armor or in formal robes resembling armor
Stance: renoji-dachi (V stance) - Feet one shoulder width apart, front leg in center of body pointing directly forwards. Rear leg pointing outwards 45�. Legs relaxed and straight.
CHARACTER BONUSES
Add +1 to P.S.
Add +1 to P.P.
Add +5 to Chi
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Combination Parry/Attack, Breakfall, Disarm, Multiple Dodge.
Hand Attacks: Knife Hand, Palm Strike, Punch.
Basic Foot Attacks: Backward Sweep, Snap Kick, Trip/Leg Hook.
Jumping Foot Attacks: None
Special Attacks: Choke, Combination Grab/Attack, Death Strike (New!), Knee, Hip Throw (New!), Shoulder Throw (New!), Sweeping Throw (New!).
Holds/Locks: Arm Hold, Body Hold, Leg Hold, Neck Hold, Wrist Lock.
Weapon Kata: None.
Modifiers to Attack: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening or Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Language: Japanese.
Philosophical Training: Whatever works. That's Jujutsu! It's designed to get the job done and there's no such thing as an 'unfair' move in jujutsu, anything that works against the enemy is acceptable. It is a pragmatic, no-holds-barred martial art style.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Hakko Denshin Ryu (4 Years), Hontai Yoshin Ryu (5 Years), Sosuishitsu Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +2 to Roll with Punch/Fall/Impact, +1 to Strike.
2nd
: +2 to Parry/Dodge,+2 to Damage.
3rd
: +1 Attack per Melee, Death Strike on a Natural 20.
4th
: +2 to Maintain Balance.
5th
: Select One (1) Additional Martial Art Power from Body Hardening or Martial Art Techniques.
6th
: +1 to Strike, +2 to Roll with Punch/Fall/Impact.
7th
: +1 Attack per Melee.
8th
: +1 to Parry/Dodge, +1 to Damage.
9th
: Critical Strike on a Natural 18, 19, or 20.
10th
: Select One (1) Additional Martial Art Power from Body Hardening or Martial Art Techniques.
11th
: +1 Attack per Melee.
12th
: +2 to Maintain Balance, +1 to Strike.
13th
: +1 to Damage.
14th
: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact.
15th
: Select One (1) Additional Martial Art Power from Body Hardening or Martial Art Techniques.
WHY STUDY Kito Ryu?
A martial form which does not use kata, Kito Ryu's use of free flowing style makes it unpredictable to other styles of Karate and Jujutsu.
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