Kiddie Fighting
By FlashFire

Kiddie fighting is a high energy combat form that stresses beating on the other guy until he cries like a little girl. As such, its great for damage and crappy for defense.

Note: This form, unlike all the others, does not get Automatic Parry at Level One.

Entrance Requirements: Must be age 12 or under
Skill Cost: Two minutes in a schoolyard
Costume: Whatever your buds say is cool.
Stance: Preferably, sitting on your opponent with fists flying.

CHARACTER BONUSES
None

COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall, Breakfall
Basic Defensive Moves: Parry, Dodge, Automatic Parry
Advanced Defenses: None
hand Attacks: Roundhouse (1D10), Strike (Punch), Claw Hand (1D6)
Basic Foot Attacks: Kick, Snap Kick (1D6)
jumping Foot Attacks: None
Special Attacks: Leap Attack, Knee (1D6), Elbow (1D4),Bite (1D4), Forearm (1D4), Head Butt (1D6), Wedgie (Special!): [Editor's Note: Having never been or seen someone else get wedgied, I have no idea what this does. Suggestions?], Attack Specific Target (Special!):Having no sense of fair play, a kid will strike at targets that most people will avoid out of courtesy or sympathy. Requires a strike roll of fifteen (15) or higher and require a roll to Save vs Pain (14) at -2 (-4 for the groin). Targets include the shin, groin, throat, eyes, floating ribs, ect...
Holds/Locks: Finger Lock, Body Hold, Arm Hold, Neck Hold.
Weapon Katas: Select Two from Kid Skills
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knock-out/Stun

SKILLS INCLUDED IN TRAINING
Languages:Insulting (+15%)
Physical Skills:Running

LEVEL ADVANCEMENT BONUSES
Level 1: +2 to Roll with Punch/Fall, Critical Strike, Critical Strike from Behind, Roundhouse (1D10)
Level 2: +2 to strike, Kick Attack (1D6)
Level 3: +1 attack per melee
Level 4: +2 to damage, +1 to Roll
Level 5: +2 to dodge, +1 to Breakfall
Level 6: +1 to strike, +1 attack per melee
Level 7: +2 to parry, +1 to dodge
Level 8: +2 to Attack Specific Target
Level 9: +2 to damage, +1 to Breakfall
Level 10: Critical Strike on 18, 19, and 20
Level 11: Automatic Parry
Level 12: Knockout on Natural 20
Level 13: +2 to strike
Level 14: +2 to parry
Level 15: Leap Attack, Jump Kick

Why Study KIDDIE FIGHTING?

'Cause your a kid and you want beat the crap out of someone. Duh!

RIFTS CONVERSION NOTES

If you don't have or don't want to use N&SS rules, disregard Breakfall, Holds, and Locks. Otherwise, it works just like a normal HTH Form.

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