Kenpo
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignment. No Attribute Requirements.
Skill Cost: 12 Years (7 Years as a Secondary Martial Art Style).

Kenpo is a relatively new Japanese martial art founded shortly after the end of WWII. It is a fairly well-rounded martial art as it has Karate punching/kicking techniques as well as Aikido grappling techniques. It has both punching/kicking techniques (Goho), as well as lock/throw/hold techniques (Juho). Much emphasis is also placed on the mystic Chi skills. Kenpo is a monastic Buddhist sect, with discipline for training mind and body.

Costume: Karate Gi or Buddhist monk's robes.
Stance: Feet approximately shoulder width apart one foot slightly ahead of the other. Arms at waist level, clasped.
CHARACTER BONUSES
Add +2 to P.S.
Add +1 to P.P.
Add +1 to P.E.
Add +10 to Chi
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Breakfall, Maintain Balance.
Attack Moves: Leap.
Basic Defensive Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Combination Parry/Attack, Breakfall.
Hand Attacks: Knife Hand, Backhand, Palm Strike.
Foot Attacks: Snap Kick, Reverse Turning Kick, Roundhouse Kick.
Jumping Foot Attacks: None.
Special Attacks: Death Blow, Combination Grab/Kick, Choke.
Holds/Locks: Finger Lock, Wrist Lock, Elbow Lock.
Weapon Kata: None.
Modifiers to Attack: Pull Punch, Knockout/Stun, Critical Strike, Critical Strike from Behind
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of TWO (2) Martial Art Powers from among Atemi or Chi Mastery.
Language: Japanese.
Cultural Skills: None.
Philosophical Training: Buddhism.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Kobujutsu (3 Years), Shaolin Kung Fu (6 Years), Shorinji Ryu Karate (6 Years), or Te (3 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +1 to Maintain Balance, Death Blow on a Natural 20.
2nd
: +2 to Roll with Punch/Fall/Impact, Select One (1) Martial Art Power from Atemi or Chi Mastery.
3rd
: +1 Attack per Melee, +2 to Damage.
4th
: +2 to Parry/Dodge, Critical Strike on a Natural 18, 19, or 20.
5th
: +2 to Maintain Balance, +1 to Strike.
6th
: +2 to Roll with Punch/Fall/Impact, +1 to Damage.
7th
: +1 Attack per Melee, Knockout/Stun on a Natural 18, 19, or 20.
8th
: +1 to Parry/Dodge, Select one Zenjorike.
9th
: +1 Attack per Melee, +2 to Breakfall.
10th
: Select One (1) Martial Art Power from Atemi or Chi Mastery.
11th
: Double Chi, +2 to Roll with Punch/Fall/Impact.
12th
: +1 to Parry/Dodge, +1 to Maintain Balance.
13th
: +1 Attack per Melee, +1 to Breakfall.
14th
: +2 to Damage.
15th
: Select one Zenjorike.
WHY STUDY KENPO?
Kenpo is a solid martial art, well balanced with good offensive/defensive abilities and mystic Chi skills
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