Kendo
By Ray Bull

Entrance Requirements: None
Skill Cost: 10 years (Primary), 5 years (Secondary)
Costume: Kendo Stylists wear armor (Dogu) that is composed of a helmet (Men) with a steel grill and shoulder flaps, a breastplate (Do) made of lacquered bamboo, padded gloves, and protectors for the abdomen (Tare) and lower abdomen (Tare-obi). Under the armor is worn a Keikogi and a Hakama.
Stance: ( None? )


CHARACTER BONUSES

Add 5 to Chi
Add 1 to M.E.
Add 1 to P.S.
Add 1 to P.P.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Combination Parry/Strike with W.P. Shinai
Hand Attacks: None
Basic Foot Attacks: None
Special Attacks: Leap Attack, Kiai (New! Special! This is a shout to distract or unnerve an opponent. Once per melee round it can be used simultaneously with another attack. The defender must save against Horror Factor: 7 or be at -1 on all combat rolls. A non-martial artist must save against HF:14 or be at -2 on all combat rolls. The opponent's attack immediately after a succesful Kiai (opponent failed saving throw) suffers a -1 to damage due to the muscles of the body being momentarily tensed.)
Weapon Katas: W.P. Shinai (The Shinai is a weapon 1.18 meters in length composed of 4 bamboo slats held together by a leather wrapped handle and a canvas cap for the tip. The hand guard is a plastic ring 8 centimeters in diameter that fits just above the handle. The entire weapon weighs a little over 1/2 a kilogram.)
Modifiers to Attacks: Pull Strike, Knockout/Stun, Critical Strike


SKILLS INCLUDED IN TRAINING
Martial Art Powers: Automatically receive Martial Arts Technique: Iai-Jutsu and the Mudra of Tranquility and Collection.
Languages: Japanese
Weapon: W.P. Shinai, W.P. Katana
Philosophical Training: Zen
If this is your Primary Martial Arts Style then the following other styles can be learned in a shorter time. Kyudo (5 years),

LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Parry with W.P. Shinai, +1 to Dodge, +1 to Maintain Balance, Critical Strike on a Natural 20 with W.P. Shinai,
Level 2: Automatically receive Special Kata: Warrior Spirit
Level 3: +1 to Strike with W.P. Shinai
Level 4: +1 Attack per Melee
Level 5: +1 to Kiai Horror Factor, Critical Strike on a Natural 19+ with W.P. Shinai
Level 6: +1 to Strike with W.P. Shinai
Level 7: Automatically receive Chi Skill: Find Weakness
Level 8: +1 Attack per Melee. +2 to Parry with W.P. Shinai
Level 9: +1 to Strike with W.P. Shinai
Level 10: +1 to Kiai Horror Factor
Level 11: +1 to Parry with W.P. Shinai, +1 to Dodge, Critical Strike on a Natural 18+ with W.P. Shinai
Level 12: +1 to Strike with W.P. Shinai
Level 13: +1 Attack per Melee
Level 14: Automatically receive Martial Arts Technique: Mushin
Level 15: +1 to Strike with W.P. Shinai, +1 to Kiai Horror Factor


Hosted by www.Geocities.ws

1 1