Kendo
By
Ray
Bull
Entrance Requirements:
None
Skill Cost: 10 years (Primary), 5 years
(Secondary)
Costume: Kendo Stylists wear armor (Dogu) that
is composed of a helmet (Men) with a steel grill and shoulder flaps, a
breastplate (Do) made of lacquered bamboo, padded gloves, and protectors for the
abdomen (Tare) and lower abdomen (Tare-obi). Under the armor is worn a Keikogi
and a Hakama.
Stance: ( None? )
CHARACTER BONUSES
COMBAT
SKILLS
Attacks per Melee: 2
Escape
Moves: Maintain Balance
Basic Defense Moves: Dodge,
Parry, Automatic Parry
Advanced Defenses: Combination
Parry/Strike with W.P. Shinai
Hand Attacks:
None
Basic Foot Attacks: None
Special
Attacks: Leap Attack, Kiai (New! Special! This is a shout to
distract or unnerve an opponent. Once per melee round it can be used
simultaneously with another attack. The defender must save against Horror
Factor: 7 or be at -1 on all combat rolls. A non-martial artist must save
against HF:14 or be at -2 on all combat rolls. The opponent's attack immediately
after a succesful Kiai (opponent failed saving throw) suffers a -1 to damage due
to the muscles of the body being momentarily tensed.)
Weapon
Katas: W.P. Shinai (The Shinai is a weapon 1.18 meters in
length composed of 4 bamboo slats held together by a leather wrapped handle and
a canvas cap for the tip. The hand guard is a plastic ring 8 centimeters in
diameter that fits just above the handle. The entire weapon weighs a little over
1/2 a kilogram.)
Modifiers to Attacks: Pull Strike,
Knockout/Stun, Critical Strike
SKILLS INCLUDED IN TRAINING
Martial Art
Powers: Automatically receive Martial Arts Technique: Iai-Jutsu and the
Mudra of Tranquility and Collection.
Languages:
Japanese
Weapon: W.P. Shinai, W.P.
Katana
Philosophical Training: Zen
LEVEL ADVANCEMENT BONUSES
Level
1: +1 to Parry with W.P. Shinai, +1 to Dodge, +1 to Maintain Balance,
Critical Strike on a Natural 20 with W.P. Shinai,
Level 2:
Automatically receive Special Kata: Warrior Spirit
Level
3: +1 to Strike with W.P. Shinai
Level 4: +1 Attack
per Melee
Level 5: +1 to Kiai Horror Factor, Critical Strike
on a Natural 19+ with W.P. Shinai
Level 6: +1 to Strike with
W.P. Shinai
Level 7: Automatically receive Chi Skill: Find
Weakness
Level 8: +1 Attack per Melee. +2 to Parry with W.P.
Shinai
Level 9: +1 to Strike with W.P.
Shinai
Level 10: +1 to Kiai Horror Factor
Level
11: +1 to Parry with W.P. Shinai, +1 to Dodge, Critical Strike on a
Natural 18+ with W.P. Shinai
Level 12: +1 to Strike with
W.P. Shinai
Level 13: +1 Attack per Melee
Level
14: Automatically receive Martial Arts Technique:
Mushin
Level 15: +1 to Strike with W.P. Shinai, +1 to Kiai
Horror Factor