Ken Tae Kido
By Hoshiro Sunn
Entrance Requirements: No attribute or alignment restrictions.
Skill Cost: 30 years (20 years as a secondary martial art style).
A difficult concept to master. To master it is to truly master one's body and soul, connecting them. This is a relatively aggressive style. Once full training is completed, allows the master to have 3-5 full attacks per Melee. Critical hits on 17-20 and deathblow to natural 20. It's very hard to miss with this style because it your attacks are very centered and focused. And from the propensity for easy criticals and deathblows, it is indeed extraordinarily powerful. The Master is also allowed one automatic parry per melee. There are no specific attacks associated. An attack is an attack, no frilly nonsense or flashy stylepoints added.
Costume: None
Stance: None.
CHARACTER BONUSES
Add +5 to P.S.
Add +5 to P.P.
Add +5 to P.E.
COMBAT SKILLS
Attacks per Melee: 4
Escape Moves: None.
Attack Moves: None.
Basic Defense Moves: Automatic Parry
Advanced Defense Moves: Breakfall, Combination Parry/Attack, Combination Parry/Lock.
Hand Attacks: None.
Foot Attacks: Reverse Turning Kick
Jumping Foot Attacks: None.
Special Attacks: Death Blow
Holds/Locks: None
Weapon Kata: None.
Modifiers to Attacks: Critical Strike.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Automatically receives the Heroes Unlimited power of Feign Death.
Languages: Mandarin, Cantonese.
Physical: Bodybuilding
Philosophical Training: None.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: None
LEVEL ADVANCEMENT BONUSES
1st: Critical Strike on a Natural 17-20, Death Blow on a Natural 20.
2nd: +1 Attack per Melee.
3rd: +1 Attack per Melee.
4th: +1 Attack per Melee.
5th: +1 Attack per Melee.
6th: +1 Attack per Melee.
7th: +1 Attack per Melee.
8th: +1 Attack per Melee.
9th: +1 Attack per Melee.
10th: +1 Attack per Melee.
11th: +1 Attack per Melee.
12th: +1 Attack per Melee.
13th: +1 Attack per Melee.
14th: +1 Attack per Melee.
15th: +1 Attack per Melee.
Why Study Ken Tae Kido?
I kid you not, I created this style legitly with an old Heroes Unlimited RPG book. By the time Hoshiro was level 5, he had 8 attacks per round, plus 5 automatic paries, critical hits on rolls of 17
through 20, a +7 to-hit and death blows on natural 20.
[Editor's note: This style has been fixed to conform to the actual combat system. No other changes are peformed.
name = Hoshiro Sunn
email = [email protected]
stylename = Ken Tae Kido
system = Heroes Unlimited
application = Fiction]