Entrance Requirements: P.P. 11
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study Kempo?
Skill Cost: 5 yrs
Costume: Typical Karate Gi, usually black or white
Stance: Both knees bent; front foot turned slightly inward
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defensive Moves: Multiple Dodge. Disarm, Circular Parry
Hand Attacks: Strike (Punch), Knife Hand, Claw, Palm, Power Punch
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick
Jumping Foot Attacks: Jump Kick, Flying Jump Kick
Special Attacks: Leap Attack, Elbow, Knee, Forearm
Holds/Locks: Arm Hold, Arm Lock
Weapon Katas: W.P. Bo Staff
Modifiers to Attack: Pull Punch, Knock Out, Stun, Critical Strike, Critical
Strike form Rear
Martial Arts Powers: 2 from Body Hardening, or Martial Arts Techniques, or
Special Katas (No Chi Katas, ever!)
Languages: Japanese
Physical: Athletics, Body Building
Philisophical: Zen
Level 1: +2 to Roll with Punch/Fall/Impact, +1 to Parry, +1 to Dodge, Critical
Strike from Behind
Level 2: +1 to Strike, +1 to Leap (Add 4 ft to distance), KO/Stun on 18-20
Level 3: +1 Attack per Melee, Critical Strike 18-20
Level 4: +2 to Roll with Punch/Fall/Impact, Select 1 Power from Body Hardening,
Martial Arts Techniques, or Special Katas
Level 5: +2 to Parry and Dodge, +1 to Roll with Punch/Fall/Impact, +1 to Disarm
Level 6: +1 to Strike, +1 to Leap (Add 4 ft to distance)
Level 7: +1 Attack per Melee, +1to Roll with Punch/Fall/Impact, +1 to Maintain
Balance
Level 8: +1 to Disarm, Select 1 Power from Body Hardening Techniques, Martial
Arts Techniques or Special Katas
Level 9: +2 to Roll with Punch/Fall/ Impact, +1 to Parry and Dodge
Level 10: +1 to Strike, +2 to Maintain Balance
Level 11: +1 Attack per Melee, +1 to Disarm
Level 12: Select 1 Power from Body Hardening, Martial Arts Techniques, or
Special Katas
Level 13: +1 to Parry and Dodge, +3 to Damage
Level 14: +1 to Strike, +1 to Leap (Add 4 ft to Distance)
Level 15: +1 Attack per Melee, +1 to Disarm, +2 to Damage