Skill CostHand to hand: Kaze no Konekojutsu can be learned by any character who
can learn Hand to Hand: Martial Arts, and counts as three skill
selections in addition to those needed to learn Hand to Hand: MartialArts.
Costume: Now uses the classic Winged Cetra uniform, a leotard or
unitard with a T-bar across the shoulders, extending
down to mid-thigh.
CHARACTER BONUSES:
COMBAT SKILLS
SKILLS INCLUDED IN TAINING
LEVEL ADVANCEMENT BONUSES
Stance:
Both legs, bent at knee, held at 45 degree angle to
the line of the body. The character stands on the
balls of his or her feet, with claws extended, if
applicable. He stands hunched over, eyes fixed on
his opponent, and sways slowly back and forth, as
if he is guaging the distance for a leap. His hands
are held in knife blades, left hand near waist, and
the right hand held near face. Wings are held loosely,
the left one partially extended forward, right over back.
Basic Defenses: Parry, Dodge, Automatic Parry
Advanced Defenses: Multiple Dodge, Tengu Leap Dodge (See Rifts:Japan)
Circular Parry
Hand Strikes: Punch (1D4), Knife hand (1D6)
Wing Strikes: Basic (1D6), Uppercut (1D10), Back (1D6)
Foot Strikes: Karate Kick (2D6), Knee Strike (1D6), Snap
Kick (1D6), Roundhouse (2D6), Axe (1D10),
Wheel (1D10), Crescent (1D10), Tripping
Leg Hook, Drop Kick
Special Attacks: Grap/Kick/Flip ( SPECIAL! Attacker grabs victim at shoulders, pulls
himself into a hunched up position while
planting his wings on the ground, slams
his feet, claws first, into the victims
chest, lets go of the shoulders and
backflips into a handstand, before fliping
upright again. Victim suffers 1D6 from
the grab, 3D6 from the kick (includes
damage from claws), and must make a maintain
ballance roll to keep from being knocked down ),
Cat Attack ( SPECIAL! The practicioner leaps onto the victm, grabs
hold, and sinks her teeth into the victims
neck or shoulders, while bringing her claws
to bear against the victims belly,
and ripping downwards. The bite will inflict
1D6 damage (1d4 damage for humans or other
beings not endowed with fangs), and the rake
will inflict 3D6. The attack can be maintained
as per a grab, and the attacker will continue
to inflict bite damage for each attack, and
kick/rake damage every other action )
Physical: Acrobatics, Gymnastics
Language: Japanese
Level 1: +2 APM, +2 Parry, +2 Dodge, +1 Cartwheel, +1 Backflip
Level 2: +1 APM, +1 Strike with a kick
Level 3: +1 Roll/Pull
Level 4: +1 APM, +1 Cartwheel, +1 Backflip
Level 5: +1 Dodge, +1 Parry
Level 6: Gets Ability of Kick Practice
Level 7: +1 Roll/Pull
Level 8: +1 APM
Level 9: +1 Strike with hand attacks
Level 10: +1 Cartwheel
Level 11: +1 Handstand
Level 12: +1 Backflip
Level 13: +1 APM
Level 14: Gains Zenjorike power of Calm Minds
Level 15: +1 Parry/Dodge