Kasumi Shinto Ryu Kenjutsu
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include P.S.: 12, P.P.: 10.
Skill Cost: 6 Years (4 Years as a Secondary Martial Art Style).

Kasumi Shinto Ryu is a Japanese Kenjutsu style created by Oni Doumu (1522-1589), a contemporary of Takeda Shingen and Tsukahara Bokuden. This school teaches eight long sword and four short sword techniques. Oni Doumo is said to have liked to use a polearm said to be ten inches in diameter and reinforced with iron spikes.

Special Note! Shinto Muso Ryu Jojutsu is unique because it is designed to work with several sub-styles, including Isshin Ryu Kusarigamajutsu, Kasumi Shinto Ryu Kenjutsu, Ikkaku Ryu Juttejutsu, Ittasu Ryu Hojojutsu, and Uchida Ryu Tanjojutsu. When a character has Shinto Muso Ryu and one (or more) of the listed substyles, then all the attacks per melee, bonuses, abilities, and powers of Shinto Muso Ryu Jojutsu are used in wielding weapons, weapon proficiencies, and weapon kata of the sub-style (or sub-styles). Any martial art powers and abilities from one of the sub-styles are used with Shinto Muso Ryu Jojutsu.

Costume: Karate Gi
Stance: Facing opponent with one foot forward and the other back, arms about half an arm length out from the body, griping the Katana with the right hand and the Wakizashi with the left hand.
CHARACTER BONUSES
Add +2 to P.S.
Add +10 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Combination Parry/Attack, Disarm, Multiple Dodge.
Hand Attacks: Palm Strike, Punch.
Basic Foot Attacks: Backward Sweep, Kick Attack, Snap Kick.
Jumping Foot Attacks: Jump Kick.
Special Attacks: Backward Thrust (New!), Combination Strike/Parry, Death Strike (New!), Hilt Strike (New!).
Holds/Locks: None.
Weapon Kata: W.P. Katana (Large Sword), W.P. Wakizashi (Short Sword).
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of ONE (1) Martial Art Power from among Martial Art Techniques and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Weapon Proficiencies: W.P. Katana (Large Sword), W.P. Wakizashi (Short Sword).
Philosophical Training: Zen Buddhism.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Ikkaku Ryu (2 Years), Isshin Ryu Kusarigamajutsu (4 Years), Ittasu Ryu (2 Years), Uchida Ryu (3 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +2 to Parry, Critical Strike from Behind.
2nd: +1 to Dodge, +1 to Roll with Punch/Fall/Impact.
3rd: +1 Attack per Melee.
4th: +2 to Strike, +1 to Maintain Balance.
5th: +2 to Damage, Knockout/Stun on Natural 19 or 20.
6th: +1 Attack per Melee.
7th: +2 to Parry, +1 to Dodge.
8th: +2 to Damage, Critical Strike on Natural 19 or 20.
9th: +1 Attack per Melee, +1 to Maintain Balance.
10th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
11th: +1 to Strike, +1 to Roll with Punch/Fall/Impact.
12th
: +1 to Maintain Balance, Death Strike on Natural 19 or 20.
13th: +2 to Damage, +1 to Roll with Punch/Fall/Impact.
14th: +1 to Strike, +1 to Dodge.
15th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
Why Study Kasumi Shinto Ryu Kenjutsu?
Relatively weak by itself, this sword style does fill out Shinto Muso Ryu quite well
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