Kaminari Karate-Do (Thunder Way of the Empty Hand)
By Ray Bull
Entrance Requirements:
Skill Cost: 6 Years (Primary), 3 Years (Secondary)
Costume: Black Karate Gi with a yellow lightning bolt embroidered on the left lapel.
Stance: Left foot a 1/2 step in front of the body, with the thigh parallel to the floor. Right foot a step and a 1/2 behind the body in a straight line. The body held upright, left hand held in a fist 8 inches over the left knee and the right hand held in a fist at the waist.
CHARACTER BONUSES
COMBAT SKILLS
Attacks per Melee: 1
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance, Leap
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Multiple Dodge, Automatic Dodge
Hand Attacks: Strike (Punch), Hammerfist, Back Hand
Basic Foot Attacks: Kick Attack, Snap Kick, Backwards Sweep
Jumping Foot Attacks: Jump Kick
Special Attacks: Leap Attack
Modifiers to Attacks: Pull Punch, Knockout/Stun, Critical Strike, Knockout/Stun from Behind, Critical Strike from Behind
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Automatically receive Special Katas: Debana-O Kata and Itsutsu-No-Kata.
Languages: Japanese
Cultural: Ukio-e
Philosophical Training: Zen
LEVEL ADVANCEMENT BONUSES
Level 1: +1 to Roll with Punch/Fall/Impact, +1 to Parry, +1 to Maintain Balance
Level 2: +1 to Dodge, +1 to Roll with Punch/Fall/Impact
Level 3: +1 to Roll with Punch/Fall/Impact, +1 to Leap (Add 5 feet to Leap distance)
Level 4: +1 to Parry, Knockout/Stun from Behind
Level 5: +1 to Roll with Punch/Fall/Impact, Select one (1) Martial Arts Power from Special Katas (No Weapon Katas Allowed)
Level 6: +1 Attack per Melee, Critical Strike from Behind
Level 7: +1 to Roll with Punch/Fall/Impact
Level 8: +1 to Dodge, +1 to Strike
Level 9: +1 to Roll with Punch/Fall/Impact
Level 10: Knockout/Stun on a Natural 20, Select one (1) Martial Arts Power from Special Katas (No Weapon Katas Allowed)
Level 11: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact
Level 12: +1 to Strike, Critical Strike on a Natural 20
Level 13: +1 to Roll with Punch/Fall/Impact, +1 to Leap (Add 5 feet to Leap distance)
Level 14: +1 to Maintain Balance, +1 to Damage
Level 15: Select one (1) Martial Arts Power from Chi Katas, Automatically receive Zenjorike: Karumi-Jutsu
Why Study KAMINARI KARATE-DO?