Entrance Requirements: IQ 13, PE 13,
PP 13. Honorable Alignment.
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
Special Katas
LEVEL ADVANCEMENT BONUSES
Why Study Jui Chih Ying?
Skill Cost: 12 years (5 years as a secondary form)
Costume: Formal white kung fu outfit with gold trim
Stance: Knees slightly bent. Poised on the balls of
his feet with one had guarding close to the body in an open palm
the other in a claw held ready to attack.
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Leap, Backflip
Attack Moves: Leap, Backflip
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Automatic Dodge, Multiple Dodge
Hand Attacks: Strike (Punch), Caw Hand, Palm Strike
Basic Foot Attacks: Kick Attack, Axe Kick, Reverse Turning
Kick (combination Dodge/Kick)
Jumping Foot Attacks: Flying Reverse Turning Kick
Special Attacks: Leap Attack, Leaping Eagle
Claw (SPECIAL! This powerful technique
functions like a normal leap attack, except that the character
must use both hands, curled into claws, to attack with. The
attack does 2D6 damage and a critical strike if it lands.
The character may not parry the rest of the round following this
attack, and like a normal leap attack this must be his first
action of the Melee round and he may not attack after this), Combo
Dodge/Claw (SPECIAL! This special evasive
attack allows the character to contort out of the way as he
strikes an opponent. It does normal claw hand damage and
like any combination attack the character may not use his Dodge
or Strike bonuses while using this attack).
Weapon Katas: Shen Biau (Rope Dart) and Shi Zi Jen
(Sword)
Modifiers to Attacks: Pull Punch, Critical Strike,
Critical Strike from rear.
Martial Art Powers: Select a total of two (2) powers from
among Martial Art Techniques, Chi Mastery (not including
Advanced) or Specialty katas (including Chi Katas). Also
knows the special Shan Feng Kata (see below). The character
also possesses the Zenjoriki power of Karumi-Jutsu.
Language: Chinese ( Mandarin ) [Increases literacy level
by 1 stage]
Physical: Acrobatics and Running
Philosophical Training: Taoism
Shan Feng: The Mountain Wind kata is considered to
be the ultimate expression of this martial art. It takes
the flowing, acrobatic movements of this style to an
extreme. The character combines all of the advantages of
the Automatic Dodge, the Multiple Dodge, the Backflip, and the
Leaping Evasion along with a final powerful attack. While
performing this kata the character may roll to dodge any attack,
even if he is not aware of it, without using an action. He
uses his normal dodge bonus for these rolls. He may not
parry or attack during his melee actions/attacks, but he can use
Backflip or Leaping Evasion to position himself.
Alternately he may spend an action focusing on a Chi Power.
However the character must save his last melee attack until the
end of the melee round after everyone else is done. At the
very end of the melee round, after everyone else has used all of
their melee attacks he may unleash one of the following attacks
with +3 to his usual bonus to attack: A Leaping Eagle Claw, a
Flying Reverse Turning Kick, or a Leap Attack using a
weapon. His target may not use an automatic parry and will
have no defense against this devastating attack unless said
opponent has activated an Automatic Dodge at the beginning of the
round. Targets with Automatic Roll, may Roll with
Punch/Fall/Impact if appropriate to reduce the damage from this
kata. Ancient masters are said to have shattered boulders
while practicing this form.
Level 1: +2 to Roll with Punch/Fall/Impact, +2 to Dodge,
Critical Strike from rear.
Level 2: +1 to Leap (add 6' to leap distance), +1 to
Backflip.
Level 3: +1 Attack per Melee, Critical Strike on a natural
18-20
Level 4: Double Existing Chi, +1 Strike.
Level 5: Select one (1) additional Martial Art Power from
Martial Art Techniques, Chi Mastery (including Advanced) or
Specialty katas (including Chi Katas)
Level 6: +1 to Roll with Punch/Fall/Impact, +1 to
Parry/Dodge
Level 7: +1 Attack per Melee, +1 to Leap (add 6' to leap
distance)
Level 8: Double Existing Chi, +1 Strike, +1 to Backflip
Level 9: +1 to Parry/Dodge, +1 to Roll with
Punch/Fall/Impact
Level 10: Select one (1) Zenjorike power
Level 11: Select one (1) additional Martial Art Power from
Martial Art Techniques, Chi Mastery (including Advanced) or
Specialty katas (including Chi Katas)
Level 12: Double Existing Chi, +1 to Leap (add 6' to leap
distance), +1 to Backflip.
Level 13: +1 to Roll with Punch/Fall/Impact, +1 to
Parry/Dodge
Level 14: +1 Attack per Melee, +1 Strike
Level 15: Select one (1) additional Martial Art Power from
Martial Art Techniques, Chi Mastery (including Advanced) or
Specialty katas (including Chi Katas)