Jiu Chih Xing Kung Fu
By KnightFall

Jiu Chih Xing, Nine Golden Eagles, is a sister school to Xing Chiao, the traditional Eagle Claw school.The two styles are very similar in appearance, but there are important differences between the styles.

Much like the rivalry between the Fu Chiao Pai schools and the Shan Tung tiger schools, the two eagle schools often compete to out do each other, insult each other, and claim to be the superior style, but rarely engage in combat.  In a typical exchange the Jiu Chih Xing student may tell the Xing Chiao stylist: “What a fine block!  Your master must have watched an eagle falling on his face when he designed it.”  To which the Xing Chiao stylist might reply: “Maybe if you did not try to avoid combat so much, you would be able to actually survive an attack that lands….”

It is difficult to imagine that the two schools did not emerge from the same source, or at least share some common ancestry.  However where Xing Chiao focuses on parries for defense and many devastating mid to short range attacks, Jiu Chih Xing is all about avoiding physical contact with the attacker techniques and long range acrobatic movement. Jiu Chih Xing also focuses more on the development of Chi and less on the speed of attack.

Jiu Chih Xing martial artists have deep and abiding hatred of the Snake Style school. Whenever they find a Snake Stylist a fight to the death is almost certain. Jiu Chih Xing masters are dedicated to eradicating the Snake Style and all of its students from the face of the Earth.

Jiu Chih Xing is an exceptionally rare martial art.  There are less than three dozen practitioners world wide.  To be accepted by a teacher of Jiu Chih Xing is to join an elite group.  It is also a beautiful art to watch and is well suited to female characters.  More than two thirds of the great masters from the past have been women, although today there are roughly even numbers of men and women practitioners.

Entrance Requirements: IQ 13, PE 13, PP 13.  Honorable Alignment.
Skill Cost: 12 years (5 years as a secondary form)
Costume: Formal white kung fu outfit with gold trim
Stance: Knees slightly bent.  Poised on the balls of his feet with one had guarding close to the body in an open palm the other in a claw held ready to attack.

CHARACTER BONUSES

Add 10 to Chi
Add 2 to M.E.
Add 1 to M.A.
Add 1 to P.S.
Add 2 to P.P.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Leap, Backflip
Attack Moves: Leap, Backflip
Basic Defensive Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Automatic Dodge, Multiple Dodge
Hand Attacks: Strike (Punch), Caw Hand, Palm Strike
Basic Foot Attacks: Kick Attack, Axe Kick, Reverse Turning Kick (combination Dodge/Kick)
Jumping Foot Attacks: Flying Reverse Turning Kick
Special Attacks: Leap Attack, Leaping Eagle Claw (SPECIAL!  This powerful technique functions like a normal leap attack, except that the character must use both hands, curled into claws, to attack with.  The attack does 2D6 damage and a critical strike if it lands.  The character may not parry the rest of the round following this attack, and like a normal leap attack this must be his first action of the Melee round and he may not attack after this), Combo Dodge/Claw (SPECIAL!  This special evasive attack allows the character to contort out of the way as he strikes an opponent.  It does normal claw hand damage and like any combination attack the character may not use his Dodge or Strike bonuses while using this attack).
Weapon Katas:  Shen Biau (Rope Dart) and Shi Zi Jen (Sword)
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike from rear.

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of two (2) powers from among Martial Art Techniques, Chi Mastery (not including Advanced) or Specialty katas (including Chi Katas).  Also knows the special Shan Feng Kata (see below).  The character also possesses the Zenjoriki power of Karumi-Jutsu.
Language: Chinese ( Mandarin ) [Increases literacy level by 1 stage]
Physical: Acrobatics and Running
Philosophical Training: Taoism

If this is your primary Martial Art form, then the following other forms can be learned in a shorter time: Xing Chiao (3 years), Taido (6 years), Cha Chuan (4 years), or Drunken Style (6 years)

Special Katas
Shan Feng:  The Mountain Wind kata is considered to be the ultimate expression of this martial art.  It takes the flowing, acrobatic movements of this style to an extreme.  The character combines all of the advantages of the Automatic Dodge, the Multiple Dodge, the Backflip, and the Leaping Evasion along with a final powerful attack.  While performing this kata the character may roll to dodge any attack, even if he is not aware of it, without using an action.  He uses his normal dodge bonus for these rolls.  He may not parry or attack during his melee actions/attacks, but he can use Backflip or Leaping Evasion to position himself.  Alternately he may spend an action focusing on a Chi Power.  However the character must save his last melee attack until the end of the melee round after everyone else is done.  At the very end of the melee round, after everyone else has used all of their melee attacks he may unleash one of the following attacks with +3 to his usual bonus to attack: A Leaping Eagle Claw, a Flying Reverse Turning Kick, or a Leap Attack using a weapon.  His target may not use an automatic parry and will have no defense against this devastating attack unless said opponent has activated an Automatic Dodge at the beginning of the round.  Targets with Automatic Roll, may Roll with Punch/Fall/Impact if appropriate to reduce the damage from this kata.  Ancient masters are said to have shattered boulders while practicing this form.

LEVEL ADVANCEMENT BONUSES
Level 1: +2 to Roll with Punch/Fall/Impact, +2 to Dodge, Critical Strike from rear.
Level 2: +1 to Leap (add 6' to leap distance), +1 to Backflip.
Level 3: +1 Attack per Melee, Critical Strike on a natural 18-20
Level 4: Double Existing Chi, +1 Strike.
Level 5: Select one (1) additional Martial Art Power from Martial Art Techniques, Chi Mastery (including Advanced) or Specialty katas (including Chi Katas)
Level 6: +1 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge
Level 7: +1 Attack per Melee, +1 to Leap (add 6' to leap distance)
Level 8: Double Existing Chi, +1 Strike, +1 to Backflip
Level 9: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
Level 10: Select one (1) Zenjorike power
Level 11: Select one (1) additional Martial Art Power from Martial Art Techniques, Chi Mastery (including Advanced) or Specialty katas (including Chi Katas)
Level 12: Double Existing Chi, +1 to Leap (add 6' to leap distance), +1 to Backflip.
Level 13: +1 to Roll with Punch/Fall/Impact, +1 to Parry/Dodge
Level 14: +1 Attack per Melee, +1 Strike
Level 15: Select one (1) additional Martial Art Power from Martial Art Techniques, Chi Mastery (including Advanced) or Specialty katas (including Chi Katas)

Why Study Jui Chih Ying?

This art provides awesome ability against multiple attackers, beautiful acrobatic moves, and excellent chi training.
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