Isshin Ryu Kusarigamajutsu
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include P.S.: 12, P.P.: 10.
Skill Cost: 10 Years (6 Years as a Secondary Martial Art Style).

Isshin-Ryu Kusarigamajutsu is a Japanese art created by Nen Ami Jion in the 15th century. It includes techniques of the Kusarigama and Chogama. Isshin Ryu Kusarigamajutsu is taught by senior exponents of the Shinto Muso Ryu (the Isshin Ryu is subsumed within the teachings of Shinto Muso Ryu and is generally not studied as a separate art). Training for Isshin Ryu can be found in Fukuoka, Tokyo, Osaka, Nagoya, as well as Sendai Prefecture Japan.

Special Note! Shinto Muso Ryu Jojutsu is unique because it is designed to work with several sub-styles, including Isshin Ryu Kusarigamajutsu, Kasumi Shinto Ryu Kenjutsu, Ikkaku Ryu Juttejutsu, Ittasu Ryu Hojojutsu, and Uchida Ryu Tanjojutsu. When a character has Shinto Muso Ryu and one (or more) of the listed sub-styles, then all the attacks per melee, bonuses, abilities, and powers of Shinto Muso Ryu Jojutsu are used in wielding weapons, weapon proficiencies, and weapon kata of the sub-style (or sub-styles). Any martial art powers and abilities from one of the sub-styles are used with Shinto Muso Ryu Jojutsu.

Costume: Karate Gi
Stance: Facing opponent with one foot forward and the other back, arms about half an arm length out from the body.
CHARACTER BONUSES
Add +2 to P.E.
Add +1 to P.P.
Add +5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Entangle, Parry.
Advanced Defenses: Breakfall, Multiple Dodge.
Hand Attacks: Palm Strike, Punch.
Basic Foot Attacks: Backward Sweep, Kick Attack, Snap Kick.
Jumping Foot Attacks: None.
Special Attacks: Choke, Combination Parry/Attack, Elbow, Death Strike (New!).
Holds/Locks: None.
Weapon Kata: W.P. Chogama (Axe), W.P. Kusarigama (Axe & Chain).
Modifiers to
Attack: Critical Strike, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of ONE (1) Martial Art Power from among Martial Art Techniques or Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese.
Weapon Proficiencies: W.P. Chogama (Axe),
W.P. Kusarigama (Axe & Chain).
Philosophical Training: Zen Buddhism.
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Ikkaku Ryu (2 Years), Ittasu Ryu (2 Years), Kasumi Shinto Ryu (2 Years)
, Uchida Ryu (3 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Dodge, +1 to Roll with Punch/Fall/Impact.
2nd: +2 to Damage, +1 to Pull Punch.
3rd: +1 Attack per Melee, +1 to Strike.
4th: Critical Strike on a Natural 19 or 20.
5th: +1 to Parry, +2 to Entangle.
6th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
7th: +1 Attack per Melee, +2 to Damage, +1 to Initiative.
8th: +1 to Strike, +1 to Pull Punch, +1 to Dodge.
9th: Critical Strike on a Natural 18, 19, or 20.
10th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
11th: +1 to Parry, +2 to Entangle.
12th: +1 Attack per Melee, +2 to Damage.
13th: +1 to Strike, +1 to Dodge, +2 to Roll with Punch/Fall/Impact .
14th: +1 to Initiative, Death Strike on a Natural 20.
15th: Select One (1) Additional Martial Art Power from Martial Art Techniques or Special Kata.
Why Study Isshin Ryu Kusarigamajutsu?
One of the few styles that teaches the kusarigama as the primary weapon, Isshin Ryu is best used when combined with Shinto Muso Ryu Jojutsu
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