Iga Ninjutsu (EXCLUSIVE)
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include I.Q.: 9, P.P.: 10, and Spd.: 8.
Skill Cost: 18 years.

In the region of Japan known as Iga originated a type of Ninjutsu called Iga. Iga Ninjutsu is composed of nine schools (ryuha) of Ninjutsu. These ryuha are the Takagin Yoshin Ryu, Togakure Ryu, Gyokushin Ryu, Gikan Ryu, Gyokko Ryu, Koto Ryu, Kukishinen Ryu, Kumogakure Ryu, and the Shinden Fudo Ryu. Six are specialized in the combat techniques of Taijutsu. Three are Ninjutsu schools, specializing espionage, sabotage, strategy, intelligence gathering and other related areas of spying. Training focuses on weapon techniques and unarmed combat, philosophy, strategy & tactics and spying. The main areas of teaching are the Bugei Juhappan(18 warrior's arts).

Bugei Juhappan
1. Bajutsu Horsemanship
2. Bo Ryaku Strategies
3. Bojutsu Staff fighting
4. Chimon Geography
5. Choho Espionage
6. Hensojutsu Disguise
7. Intonjutsu Hiding
8. Kayakujutsu Gunpowder
9. Kenjutsu Swordsmanship
10. Kusarigama Sickle and chain
11. Naginata Halberd
12. Seishin Teki Kyoyo Spiritual refinement
13. Shinobi Iri Infiltration
14. Shurikenjutsu Blade throwing
15. Suiren Swimming
16. Taijutsu Unarmed Combat
17. Tenmon Meteorology
18. Yari Spear

Costume: Black or Camouflage Shinobi Shozoku: The ninja outfit consists of jacket, hakama (loose pants), hand gauntlets, sandals, tabi socks, double belt, leg ties, separate leg and arm pieces, and quilted groin and body protector. Numerous pockets are designed for concealing shuriken and other Ninja items. Also comes with a two-part hood. All of the clothing is relatively loose, with ties around the waist, wrists and ankles. (For just the clothing, A.R.: 8 and S.D.C: 15) For fighting operations on the battlefield there were chain mail jackets and leggings. Chain mail guards for the wrists, hands and neck along with a metal chin guard completed the armor. Armor triples the price of the outfit. (For chain mail armor additions, A.R. 13 and S.D.C. 59) The clothing is traditionally died one of several colors, depending on the environment in which the shinobi is working: the default color is off-black for night and utter blackness, brown for fields and forests, gray for stone and urban settings, and white for snow. True black is not available, the closest being a nearly black, dark red or dark indigo, dark brown or rust colored, due to the available dyes. For more theatrically inclined ninja, the following colors are available; blue for ninja which clumsy, incapable, or poor, red and/or orange for villainous ninja (especially ninja assassins), grey for neutral ninja, white for good ninja and evil ninja attempting to mend their ways, and no color or shinobi shozoku at all for powerful ninja. Reversible forms of shinobi shozoku may be made (or bought), with a second color or even a complete set of faux garb that can be used as a disguise (such as common bonge garb, priests's garb, etc.) when the garb is turned inside out. A second color on the reverse of the garb adds +50% to the listed cost; having a set of faux garb on the reverse doubles the cost of the shinobi shozoku.
Stance: Low, wide legged, side stance, with most of the body centered over the back leg, forward leg resting lightly on the ball of the foot. Forward hand is held out and open, the rear hand is pulled back and out at waist level.
CHARACTER BONUSES
Add +2 to P.S.
Add +2 to P.P.
Add +1 to P.E.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Back Flip, Leap, Roll with Punch/Fall/Impact.
Attack Moves: Cartwheel, Leap.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Combination Parry/Attack, Multiple Dodge.
Hand Attacks: Knife Hand, Palm Strike, Punch.
Basic Foot Attacks: Kick Attack, Snap Kick, Trip/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Choke, Death Blow (New!), Death Strike (New!), Hip Throw (New!), Roll/Knockdown, Shoulder Flip (New!), Shuriken Stab (New!).
Holds/Locks: Arm Hold, Elbow Lock, Neck Hold, Wrist Lock.
Weapon Kata (Choose Three): W.P. Bisento (Polearm), W.P. Black Powder (or Matchlock), W.P. Hanbo (Blunt), W.P. Jo (Staff), W.P. Jutte (Forked), W.P. Katana (Large Sword), W.P. Kodachi (Short Sword), W.P. Kusari Fundo (Chain), W.P. Kusarigama (Axe & Chain), W.P. Kyoketsu Shoge (Knife & Chain), W.P. Naginata (Polearm), W.P. Ninjato (Short Sword), W.P. Rokushaku Bo (Staff), W.P. Shuriken (Thrown), W.P. Tanto (Knife), W.P. Tessen (Fan), W.P. Yari (Spear).
Modifiers to Attack: Critical Strike, Critical Strike from Behind, Knockout/Stun, Pull Punch.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of FOUR (4) Martial Art Powers from among Arts of Invisibility, Body Hardening, Martial Art Techniques, or Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Language: Japanese
Other Skills: Athletics, Camouflage, Demolitions, Escape Artist, Swim: Advanced, Use Ninja Tools, Wilderness Survival.
Weapon Proficiencies (Pick Four): W.P. Axe, W.P. Black Powder (or Arquebus & Matchlock), W.P. Blunt, W.P. Bow, W.P. Chain, W.P. Fan, W.P. Forked, W.P. Knife, W.P. Large Sword, W.P. Mouth Weapons, W.P. Net, W.P. Polearm, W.P. Short Sword, W.P. (Demon) Snare, W.P. Spear, W.P. Staff, and W.P. Thrown.
Philosophical Training: Ryobu Shinto.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Gyokko Ryu (6 Years), Gyokushin Ryu (7 Years), Koto Ryu (5 Years), Kukishinden Ryu (8 Years), Kumogakure Ryu (6 Years), Shinden Fudo Ryu (7 Years), Takagin Yoshin Ryu (5 Years), Togakure Ryu (7 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +2 to Strike, +1 to Dodge, Critical Strike from Behind.
2nd
: +2 to Parry, +1 to Roll/Knockdown, Death Strike on a Natural 20.
3rd
: Select One (1) Additional Martial Art Power from Arts of Invisibility, Body Hardening, Martial Art Techniques, or Special Kata.
4th
: +1 to Strike, +2 to Damage.
5th
: Critical Strike on a Natural 18, 19, or 20.
6th
: +1 to Roll with Punch/Fall/Impact, +1 Attack per Melee.
7th
: Select One (1) Additional Martial Art Power from Arts of Invisibility, Body Hardening, Martial Art Techniques, or Special Kata.
8th
: +1 Attack per Melee, +1 to Roll/Knockdown.
9th
: Death Strike on a Natural 19 or 20.
10th
: +1 Attack per Melee, +2 to Parry.
11th
: Select One (1) Additional Martial Art Power from Arts of Invisibility, Body Hardening, Martial Art Techniques, or Special Kata.
12th
: +1 to Roll with Punch/Fall/Impact, +1 to Roll/Knockdown.
13th
: +1 to Attack per Melee, Death Blow (Can be used whenever desired (i.e. No Natural Number required), however, character must announce intentions to use the Attack per Melee, costs two melee attacks).
14th
: +2 to Dodge, Knockout/Stun on a Natural 19 or 20.
15th
: Select One (1) Zenjorike.
WHY STUDY Iga Ninjutsu?
Classical Ninjutsu at its best, Iga Ninjutsu embodies the spirit of the legendary shadow warriors of
Japan.

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