Hyaku Oni Kuran Ninjutsu (Art of the Hundred Demon Clan Ninja)
By
Ray Bull <mailto:[email protected]>
Entrance Requirements: Character must be a member of the Hundred Demon Clan.
Skill Cost: 15 Years (Exclusive)
The origin of this style dates back to the beginning of the Hyaku Oni Kuran itself. Young genin talk of a rumor that the clan founder sold his soul to a demon to learn the techniques they now study. Chunin scoff outwardly at such silly gossip. Old jonin know the truth. Martial researchers who know of both styles, compare Hundred Demon Clan Ninjutsu to Oni Chi Te.

Like their Iga and Koga cousins, The Hyaku Oni Kuran Ninja still sneak through the night. Unlike their cousins, the Hundred Demon Clan have abandoned the use of the six traditional disguises. They have also eliminated the more flashy and acrobatic techniques of traditional ninjutsu from their teachings. Hyaku Oni Kuran Ninjutsu places more emphasis on close combat techniques. Another difference from traditional ninjutsu is the use of the Onigatana (Demon Sword). Wider, longer, and heavier than the ninja-to, it is still considered a tool.

As the Hyaku Oni Kuran are more assassins than spies, combat for them is swift and brutal thing. Using the Arts of Invisibility to get to combat range, they then use surprise to their best advantage.

Training, if you could find the clan, is only available to members of the clan. There are rumors in the martial arts underworld that the Hundred Demon Clan is opening a training facility in the United States. This would supplement the one in their home province in Japan.
Costume: Standard Ninja Outfit
Stance: None
CHARACTER BONUSES
Add 1 to M.A.
Add 2 to P.S.
Add 1 to P.P.
Add 2 to Spd.
Add 5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 2
Attack Moves: Leap, Somersault
Escape Moves: Roll with Punch/Fall/Impact, Leap, Somersault
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defense Moves: Multiple Dodge, Combination Parry/Attack, Combination Powerblock/Parry
Hand Attacks: Strike (Punch), Knife Hand, Palm Strike, Claw Hand
Foot Attacks: Kick Attack, Snap Kick, Trip/Leghook, Roundhouse Kick
Special Attacks: Deathblow, Leap Attack, Elbow, Knee, Roll/Knockdown, Bodyflip/Throw, Choke
Holds/Locks: Arm Hold, Leg Hold, Body Hold, Neck Hold, Wrist Lock
Weapon Kata: W.P. Onigatana, Choose one: W.P. Tanto, W.P. Manriki-Gusari, W.P. Shikomi-Zue, W.P. Shuriken, W.P. Fukiya, W.P. Fukimi-Bari
Modifiers to Attacks: Critical Strike, Critical Strike From Behind, Knock-Out/Stun, Knockout/Stun from Behind, Pull Punch
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of four (4) Martial Art Powers from among Arts of Invisibility, Body Hardening Exercises (including Demon Hunter), and Martial Art Techniques.
Languages: Japanese
Cultural: Hojo-Jutsu, Interrogation, Poison Use
Physical: Climbing, Swimming, Prowl
Survival: Wilderness Survival
Weapon Proficiencies: W.P. Onigatana, W.P. Shuriken, W.P. Fukiya, W.P. Fukimi-Bari, W.P. Kawanga, W.P. Kusarigama, W.P. Kyoketsu-Shogi, W.P. Nekode, W.P. Tanto, W.P. Manriki-Gusari, W.P. Shikomi-Zue
If this is your Primary Martial Art style then the following other styles can be learned in a shorter time: Fong Ngan (4 Years), Jujutsu (3 Years), Kyokushinkai (5 Years), Sankukai (5 Years), Tang Su (4 Years), Te (4 Years)
LEVEL ADVANCEMENT BONUSES
1st: +1 to Parry, +1 to Strike, +1 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 20, Critical Strike from Behind
2nd: Critical Strike on a Natural 19+, Knockout/Stun from Behind
3rd: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact
4th: +2 to Damage, +1 to Leap (add 3 feet to Leap distance), Knockout/Stun on a Natural 20
5th: +1 to Roll with Punch/Fall/Impact, Deathblow on a Natural 20
6th: +1 Attack per Melee, +1 to Choke, Select one (1) Martial Art Power from Arts of Invisibility, Body Hardening Exercises (including Demon Hunter), or Martial Art Techniques
7th: +1 to Strike, +2 to Damage
8th: +1 Attack per Melee, +1 to Parry/Dodge, +1 to Strike with Claw Hand
9th: +1 to Roll with Punch/Fall/Impact, +1 to Roll/Knockdown
10th: +2 to Damage, +2 to Choke, Select one (1) Martial Art Power from Arts of Invisibility, Body Hardening Exercises (including Demon Hunter), or Martial Art Techniques
11th: +1 to Strike, +1 to Leap (add 3 feet to Leap distance)
12th: +1 to Roll/Knockdown, +1 to Strike with Claw Hand, Automatically receive Horror Factor: 8
13th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact
14th: +1 to Strike, Select one (1) Martial Art Power from Arts of Invisibility, Body Hardening Exercises (including Demon Hunter), or Martial Art Techniques
15th: +1 to Parry/Dodge, -1 to M.E., -1 to M.A., -1 to P.B., Automatically receive Horror Factor:11
Why Study Hyaku Oni Kuran Ninjutsu?
A style of Ninjutsu with enhanced combat skills. Enough said.

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