HTH: Tang Su Karate (Quickie Version)
By Mephisto
NOTE: Does not get the "two attacks for living!"

Founded in the 7th century this is the oldest Korean martial art and the precursor of all karate styles. This style involves intense physical training. Schools are found in both North and South Korea and tend to be quite remote. This quickie version involves those students that did not spend the entire amount of time to gain the full martial art style.

Requirements: Three skill selections.
Attacks per melee: 2
Character Bonuses: +5 S.D.C.
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, Automatic Parry, Strike (Punch)(1D4), Power Punch (1D10), Kick Attack (1D8), Snap Kick (1D6), Pull Punch, Knock Out/Stun, Critical Strike, Critical Strike from Behind.
Level Advancement Bonuses:
1st: Critical Strike Natural 20, KO/Stun Natural 20, +2 Damage.
2nd: +1 Parry, +1 Dodge.
3rd: Add Axe Kick (1D10) and Power Block/Parry (does damage!).
4th: +1 Attack per melee, +1 Strike.
5th: +2 Roll with Punch/Fall/Impact, +2 Pull Punch.
6th: +2 Damage.
7th: Add Backhand (1D4), +1 Attack per melee.
8th: +1 Parry, +1 Initiative.
9th: Critical Strike 18/19/20.
10th: +1 Attack per melee.
11th: Add Roundhouse Kick (3D6) and Duo-Fist Strike (2D6).
12th: +1 Attack per melee, +1 Dodge.
13th: +2 Damage, +1 Initiative.
14th: +2 Roll with Punch/Fall/Impact, +2 Pull Punch.
15th: +1 Strike, +1 Parry.

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