Hand to Hand: Space Commando Zero Gravity
By Kuseru
NOTE: Does not get "two attacks for living"!

Virtually identical to Hand to Hand: Commando Military. Two characters, both with Hand to Hand: Zero Gravity (any) skills, fighting in zero gravity, would resolve their combat as normal. However, a character with this skill fighting in any kind of gravity has a -3 modifier on all combat dice rolls, including damage rolls. In addition, if fighting in zero gravity against someone with no zero gravity movement/combat skills, the character gets a +3 on all combat rolls, excluding damage, and also gets one additional attack per melee.

In order to obtain these skills, the character must have spent at least six months in a weightless environment. It is possible for one character to take both Hand to Hand: Assassin or Commando Military and Hand to Hand: Space Commando skills, but bonuses are NOT cumulative.

Requirements: Three skill selections. Zero Gravity Movement and EVA skills. Character must be a man of arms O.C.C.
Attacks Per Melee: 4
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, Auto Parry, Disarm, Punch, Kick, Body Flip/Throw, Body Block/Tackle, W.P. Paired Weapons, Pull Punch, Knock-Out/Stun, Critical Strike, Knock-Out/Stun from Behind, Critical Strike from Behind.
Level Advancement Bonuses
1st: +2 to strike and +1 on initiative.
2nd: +2 to roll with punch/fall/impact, +1 to pull punch. Choose one kick attack.
3rd: +2 to parry and dodge.
4th: One additional attack per melee round. Choose one hand attack.
5th: Automatic Dodge and Critical Body Flip/Throw.
6th: +3 to damage and +3 to disarm.
7th: +3 to strike and +2 on initiative.
8th: One additional attack per melee round. Jump Kick.
9th: Death Blow on a Natural 20. +1 to Body Flip/Throw.
10th: +2 to roll with punch/fall/impact, +1 to pull punch.
11th: +2 to parry and dodge.
12th: Critical Strike on an unmodified roll of 17, 18, 19, or 20.
13th: One additional attack per melee round. +2 to Auto Dodge.
14th: +3 to damage and +2 to disarm. Automatic Body Flip/Throw.
15th: Death Blow!

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