Hand to Hand: Karate (Quickie version)
By Kuseru
NOTE: Does not get "two attacks for living"!

There are a variety of different styles of karate. What follows is a variation of Japanese Kyokushinkai Karate "the School of Ultimate Truth." The focus of this martial art is on aggressive combat and striking power, especially the power to break through solid objects, as well as an emphasis on rapid strikes and speed. Training is very hard and competitive.

Requirements: Three skill selections.
Attacks Per Melee: 2
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, Auto Parry, Disarm, Breakfall, Punch, Knife Hand, Kick, Snap Kick, Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Behind.
Level Advancement Bonuses
1st: +1 to roll with punch/fall/Impact, +2 to disarm.
2nd: +2 to strike and +2 to damage.
3rd: Power Punch. +2 to pull punch.
4th: One additional attack per melee round.
5th: +2 to parry and dodge.
6th: One additional attack per melee round.
7th: Jump Kick. +2 on initiative.
8th: One additional attack per melee round.
9th: Choose one Hold from among Arm Hold, Leg Hold, Body Hold, and Neck Hold.
10th: One additional attack per melee round. +1 to roll with punch/fall/Impact, +2 to disarm.
11th: +3 to strike and +3 to damage.
12th: Critical strike on an unmodified roll of 18, 19 or 20.
13th: +1 to parry and dodge.
14th: Death Blow on a Natural 20.
15th: One additional attack per melee round.

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