Hand to Hand: Jujutsu (Quickie version)
By Kuseru
NOTE: Does not get "two attacks for living"!

This combat style is very pragmatic, using the philosophy of "whatever works." Techniques range from the assault of vital points, joint locks and throwing techniques. A trained master can reduce their victims into helplessness even if armed with daggers, sticks and guns. Any advantage that can be gained will be used by a Jujitsu practitioner without a second thought of fairness.

Requirements: Three skill selections.
Attacks Per Melee: 2
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, Auto Parry, Disarm, Maintain Balance, Breakfall, Punch, Kick, Body Block/Tackle, Body Flip/Throw, Knee, Elbow, Pull Punch, Knock-Out/Stun, Critical Strike.
Level Advancement Bonuses
1st: +2 to roll with punch/fall/impact, +2 to pull punch.
2nd: +2 to parry and dodge.
3rd: Choose one Hold from among Arm Hold, Leg Hold, Body Hold, and Neck Hold.
4th: One additional attack per melee round.
5th: +1 to strike and +1 to maintain balance.
6th: Knife Hand or Palm Strike.
7th: +1 to damage and +2 to disarm.
8th: One additional attack per melee round.
9th: Tripping/Leg Hook or Backward Sweep or Snap Kick.
10th: +3 to roll with punch/fall/impact, +2 to pull punch.
11th: +2 to parry and dodge.
12th: Critical strike on an unmodified roll of 18, 19 or 20.
13th: +1 to strike and +2 to maintain balance.
14th: One additional attack per melee round.
15th: Death Blow on a Natural 20.

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