Hand to Hand: Assassin
By Kuseru
NOTE: Does not get "two attacks for living"!

Taught only to character trained by secret organizations (CIA, Mafia, etc.), this is the specialized science of killing.

Requirements: Three skill selections. Must be an evil alignment.
Attacks Per Melee: 3
Basic Moves and Special Techniques: Roll with Punch/Fall/Impact, Dodge, Parry, Auto Parry, Disarm, Punch, Kick, Knife Hand, Death Blow, Choke, Pull Punch, Knock-Out/Stun, Critical Strike, Knock-Out/Stun from Behind, Critical Strike from Behind.
Level Advancement Bonuses
1st: Death Blow on a Natural 20. +2 to strike and +3 to disarm.
2nd: Two additional attacks per melee round. +2 to initiative.
3rd: Select one hand attack and one kick attack. +2 to damage.
4th: +2 to dodge and parry.
5th: One additional attack per melee round. +2 to initiative.
6th: +2 to roll with punch/fall/impact, +1 to pull punch, +2 to damage.
7th: Entangle and W.P. Paired.
8th: One additional attack per melee round. +2 to initiative.
9th: Select one hand attack and one kick attack. +2 to damage.
10th: Critical Strike on an unmodified roll of 17, 18, 19, or 20.
11th: +2 to strike and +3 to disarm.
12th: Body Flip/Throw and Body Block/Tackle. +2 to dodge.
13th: One additional attack per melee round. +2 to parry.
14th: Death Blow!
15th: +2 to roll with punch/fall/impact, +1 to pull punch.

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