Hozoin Ryu Sojutsu
By Kuseru
Entrance Requirements: No Honorable Alignments allowed. No Attribute restrictions.
Skill Cost: 9 years (5 years as a Secondary Martial Art Style).

This style of Japanese spear fighting is also known as Hozoin Ryu Takada-ha. This style was developed by Hozoin Kakuzenbo In-ei around 1560. It was named after the Hozo monastery where spear fighting was widely practiced.

This style teaches unarmed jujutsu techniques. The primary weapon teaching of this school is the yari, specifically Su Yari and Kama Yari. This style also teaches kenjutsu.

The current headmaster of this style is Kagita Chubei. Training for this style is available in Nara Prefecture Japan.

Costume: Keikogi (quilted, navy-blue jacket) and Hakama.
Stance: The body and head firmly face the opponent, with the left leg advanced a half step and the right leg to the rear, at a 90 degree angle. The Spear is held above the head with the right hand gripping near the end of the spear and the left hand gripping near the middle of the spear.
CHARACTER BONUSES
Add +5 to Chi
Add +1 to P.P.
Add +2 to P.E.
Add +5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defense Moves: Automatic Parry, Dodge, Parry.
Advanced Defense Moves: Breakfall, Disarm, Multiple Dodge.
Hand Attacks: Knife Hand, Palm Strike, Punch.
Basic Foot Attacks: Kick Attack, Snap Kick, Trip/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Choke, Death Strike (New!), Shoulder Throw (New!).
Holds/Locks: None.
Weapon Kata (Pick two, at least one must be a spear/polearm weapon): W.P. Daito (Large Sword), W.P. Kama Yari (Polearm), W.P. Shoto (Short Sword), W.P. Su Yari (Spear).
Modifiers to Attacks: Critical Strike, Critical Strike from Behind, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening, Martial Art Techniques, and Special Kata. If desired, any number of Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Temple: Meditation
Weapon Proficiencies: W.P. Daito (Large Sword), W.P. Kama Yari (Polearm),
W.P. Shoto (Short Sword), W.P. Su Yari (Spear).
Philosophical Training: Zen Buddhism
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Hakko Denshin Ryu (4 Years), Shinmuso Hayashizaki Ryu (5 Years), Tenshin Shoden Katori Shinto-Ryu (4 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Strike, +1 to Roll with Punch/Fall/Impact, Critical Strike from Behind.
2nd: +1 to Dodge/Parry, +2 to Damage with spear.
3rd: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact, +1 to Initiative.
4th: Knockout/Stun on a Natural 19 or 20.
5th: +1 to Strike.
6th: +1 Attack per Melee, Select One (1) Additional Martial Art Power from Body Hardening, or Martial Art Techniques, or Special Kata.
7th: +1 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 18, 19, or 20.
8th: +1 to Dodge/Parry, +2 to Damage with spear.
9th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact, +1 to Initiative.
10th: +1 to Strike, Death Strike on a Natural 20.
11th: Select One (1) Additional Martial Art Power from Body Hardening, or Martial Art Techniques, or Special Kata.
12th: +1 Attack per Melee, +1 to Roll with Punch/Fall/Impact.
13th: +2 to Damage with spear.
14th: +1 to Strike, +1 to Dodge/Parry.
15th: Select One (1) Additional Martial Art Power from Body Hardening, or Martial Art Techniques, or Special Kata.
Why Study Hozo-In Ryu Sojutsu?
A spear technique that's designed to get the job done.

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