Hirasuki Ryu

By Himura_Battosai

Entrance Requirements: limited to those with Honorable alignments, I.Q. 11, P.P. 12 and Spd. 10

Skill Cost: 12 years (8 as a Secondary Form)

Gatotsu Ryu has a distinct difference to most Nipponese sword forms in that it uses primarily thrusting attacks rather than slashing attacks. There are slashing attacks in the form, but they are the minority. It is a very fast and offensive based style.

Costume: Keikogi (quilted navy-blues jacket) and hakama

Stance: Sword hand back behind head, hand on the very end of the Katana, the other hand in a knife hand with thumb out in front of chest guiding the back edge of the katana between thumb and fingers. sword hand lag back and other hand's forward.

CHARACTER BONUSES
Add 10 Chi
Add 2 to M.A.
Add 2 to M.E.
Add 2 to P.P.

COMBAT SKILLS

Attacks per Melee: 4

Escape Moves: role with Punch/impact/Fall, Maintain Balance

Basic Defense: Dodge, Parry, Automatic Parry

Advanced Defenses: Multiple dodge, Circular parry, Combination parry/attack, power Block/parry, Automatic Roll, breakfall

Hand Attacks: Strike (punch)

Basic Foot Attacks: kick attack, Crescent Kick, Backwards sweep, Leg hook

Jumping Foot Attacks: Jump Kick

Special Attacks: Death Blow, leap attack, Combination Strike/parry, Gatotsu First Stance (Must be first attack of the melee, dashing thrust + 3 Initiative, + 2 strike Counts towards Critical Strike and Death Blow), Gatotsu Second Stance (Leap Thrust automatic Critical Strike), Gatotsu Third Stance (level 7, a stab-slash combo that counts as one attack, can only be done as the first attack of the melee), Gatotsu Zero Stance (15 level, Special death blow attack, Automatic Critical Strike, death Blow on 17, 18, 19, 20 natural can also be done as a back attack like a backhand or backwards sweep), forearm

Weapon Katas: W.P. Katana, W.P. Wakizashi, W.P. Daisho, W.P. Bokken

Modifiers to Attacks: pull punch, knock Out/stun, Critical Strike, Critical Strike from Behind

SKILLS INCLUDED IN TRAINING

Martial Arts Powers: Select a total of three martial art powers from Body hardening, Martial Art techniques, and Special Katas. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.

Language: Japanese

Cultural Skills: Go, Haiku

Physical Skills Running, Prowl

Philosophical Training: Zen

If this is your primary martial arts form, the following styles may be learned in a shorter period of time: Jujitsu (3 years), Kuno Ryu (3years), Kamiya Kashin Ryu (4 Years) , Kodachinitou Ryu (5 years)

LEVEL ADVANCEMENT BONUSES
1st + 1 Strike, + 1 Roll with Punch/impact/fall, Death Blow 20, Critical Strike from Behind, Knock out/stun from behind.
2nd + 2 Strike, + 1 Maintain Balance, + 1 dodge/parry
3rd + 1 Attack per melee, Select additional martial art power from Body hardening, Martial Art techniques, and Special Katas
4th + 2 strike, + 1 Dodge/parry, Knock out/stun 19-20
5th + 1 Attack per melee, critical Strike on 18-20
6th + 2 Roll with Punch/impact/Fall, + 1 dodge
7th + 1 Attack per melee, + 1 maintain balance
8th + 1 Strike, + 1 parry,+1roll with Punch/Impact/fall, Select additional martial art power from Body hardening, Chi Mastery, and Special Katas
9th + 1 Attack per melee, + 1 dodge/parry
10th Double Existing Chi, Death Blow 19-20
11th + 1 dodge/parry, + 1 Roll with Punch/impact/fall
12th + 1 maintain Balance, Select additional martial art power from Body hardening, Chi Mastery, and Special Katas
13th + 1 Attack per Melee, + 1 Roll with Punch/impact/fall
14th + 1 Dodge/parry, knock Out/stun 18-20
15th + 1 Attack per Melee, + 1 maintain balance, add one Zenjorike power

WHY STUDY Gatotsu Ryu?
It is a very offensive sword form that values hard attacks. It is much different than the many other styles of kenjutsu in Nippon.

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