Hibiki Ryu Karate

By Himura_Battosai

Entrance Requirements: None

Skill Cost: Eight years as a primary Martial art (five if secondary)

Ryoga style karate is a very hardform.Formulated by the self training of Hibiki Ryoga, in his quest to beat Saotome Ranma, developed a style that is very hard hitting but still can't defeat Ranma. Don't be mistaken though, Hibiki style is effective and can be used to defeat a number of people.

Costume: Street clothes normally, the few students of theis art have taken to wearing yellow head bands with black polka dots.

Stance: Loose stance with both hands at about chest level like a lower boxing stance, right leg out front, left back with knees bent.

CHARACTER BONUSES
+ 3 PS
+ 25 to S.D.C.

COMBAT SKILLS

Attacks per Melee: 3

Escape Moves: Roll with punch/fall/impact

Basic Defense: Dodge, Parry, Automatic Parry

Advanced Defenses: Circular Parry

Hand Attacks: Strike (punch). Knife hand, double knuckle fist

Basic Foot Attacks: Kick, snap kick, crescent kick and reverse turning kick.

Jumping Foot Attacks: Jump Kick

Special Attacks: Body Flip/throw, combined Strike/parry, Akane Strike Kata (special: this attack Kata is very strong but leaves the martial artist vulnerable to counter-attack. It adds + 3 strike, and + 4 damage and the strike bonus counts for Critical strikes, but all defenses are just straight rolls on the dice on the dice, with no bonuses of any kind)

Weapon Katas: Head band (special: Allows to use headband as a whip 1d2 damage)

Modifiers to Attacks: Knock out/stun/ Critical strike, Critical strike from rear.

SKILLS INCLUDED IN TRAINING

Martial Arts Powers: two from Body hardening and martial Art techniques. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.

Language: Japanese

Cultural Skills: None but does get Wilderness Survival

Physical Skills : body building, swimming

Philosophical Training: None

If this is your primary martial arts form, the following styles may be learned in a shorter period of time:
Jujitsu (three years)

LEVEL ADVANCEMENT BONUSES
1st + 2 damage Critical Strike from Behind, critical Strike
2nd +1 parry and dodge, knock out on natural 20
3rd + 1 attack per melee, + 1 Strike, + 2 Damage
4th Add one more martial art power from Body Hardening or Martial Art techniques
5th + 2 to damage, headband now 1D3 damage
6th + 1 Strike, Add Tamashiwara (called Batsu Breaking technique by students of this art it uses only one finger)
7th + 1 attack per melee, +3 damage
8th + 2 parry and dodge, Critical Strike 19 -20
9th + 2 Strike, Add one more martial art power from Body Hardening or Martial Art techniques
10th headband does 1D4, gain Multiple Dodge Defense maneuver
11th Knock out on 18 - 20, + 2 damage
12th +1 Attack Per melee,+1 Strike + 2 Dodge and parry
13th + 1 body flip/throw, Critical Strike triple damage on natural 20
14th + 2 damage, + 1 Attack per melee
15th + 1 strike Critical Strike Triple damage 18 - 20

WHY STUDY Hibiki Ryu karate?
Not other martial Art does as much damage in one strike, very week facing true masters but quite able to defeat novices. Normally needs only one or two hits to down the toughest opponent.

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