Goshinjutsu
By Kuseru
Entrance Requirements: Minimum Attributes include P.S.: 10 and P.P.: 8.
Skill Cost: 9 Years (6 Years as a Secondary Martial Art Style).

Goshinjutsu-ryu is somewhat related to the Shito Ryu family of systems, but it was very much affected by both Southern Chinese styles and even some Indonesian Pentjak, in a roundabout fashion. Also, Goshinjutsu is related to the Goshin Ryu Aikijutsu system, and a lot of the bunkai of the kata are descended from Kumi Uchi and Aikijutsu techniques, especially the Kansetsu Waza. Goshinjutsu uses angular footwork, and circular body dynamics, with emphasis on hip rotation in evasion and striking. Both the "snapping" hip rotation familiar to Shotokan stylists , and the floating/flowing hip motion more familiar to Okinawan styles, especially those influenced by Chinese technique, are used. Most Goshinjutsu stylists use the curled fist, not the vertical fist of Isshin styles, nor the trapped index finger as found in Oshima's Shotokan and some of the Shobayashi Shorin schools. Most of the bunkai of Goshinjutsu forms and the waza contain much more kansetsu (joint leverage striking and manipulation ) waza than found in most karate ryu. Also common to Goshinjutsu is the use of happo no sabaki, or eight directions of movement, probably taken from the Goshinryu Aikijutsu in which tai sabaki moves in a radial manner from the center of the attack at eight directions, both forward and back. Striking is Dakentaijutsu style, in which sharp series of blows are used both to incapacitate and to do structural damage by using the body's reaction to the previous strike. Kata tend to be variable in speed, and use the kihon no sabaki.

Costume: None, street clothes are preferred.
Stance: "Shiko-dachi"(straddle stance) is a stance similar to that the sumo wrestlers assume when they face off with each other before they put their knuckles to the ground. Feet spread approximately two shoulder-widths apart, toes pointed outward at 45�. Weight distributed evenly over both legs. Knees bent deeply and pulled back as far as possible. Torso erect. Lower legs/shins approximately vertical.
CHARACTER BONUSES
Add +3 to P.S.
Add +1 to P.P.
Add +2 to Spd.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Breakfall, Combination Parry/Attack, Power Block/Parry.
Hand Attacks: Backhand, Curled Fist (Special: The curled fist is special form of the Duo Knuckle Fist formed by curling the tips of the fingers into the palm as if holding a roll of pennies with the being held by the thumb and the ring and little fingers kept loose. On impact the fist is squeezed and rotated to the horizontal so that the first two knuckles strike. Damage is 2D4), Double Fist Punch.
Basic Foot Attacks: Backward Sweep, Kick Attack, Trip/Leg Hook.
Jumping Foot Attacks: None.
Special Attacks: Choke, Combination Grab/Attack, Combination Strike/Parry, Death Strike (New!), Elbow, Hip Throw (New!) Knee, Shoulder Throw (New!).
Holds/Locks: Arm Hold, Elbow Lock, Wrist Lock.
Weapon Kata: None.
Modifiers to Attack: Critical Strike, Critical Strike from Behind, Knockout/Stun.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening, Special Kata, or Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Language: Japanese.
Philosophical Training: Jodo Pure Land Buddhism.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Pentjak Silat (4 Years), Kogusoku (3 Years), Kumogakure Ryu (6 Years), Shito Ryu (3 Years), Shorin Ryu (4 Years), Shotokan (4 Years), Tatsumi Ryu (5 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +1 to Maintain Balance, Death Strike on a Natural 20.
2nd
: +2 to Roll with Punch/Fall/Impact, +1 to Strike.
3rd
: +1 Attack per Melee, +2 to Damage.
4th
: +2 to Parry/Dodge, Critical Strike on a Natural 19 or 20.
5th
: +1 to Maintain Balance, Critical Strike from Behind.
6th
: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
7th
: +1 Attack per Melee, Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
8th
: +1 to Parry/Dodge, Knockout/Stun on a Natural 18, 19, or 20.
9th
: +1 Attack per Melee, +1 to Maintain Balance.
10th
: +1 to Roll with Punch/Fall/Impact
11th
: +1 to Damage.
12th
: +1 to Parry/Dodge, +1 to Maintain Balance.
13th
: +1 Attack per Melee, +1 to Strike.
14th
: +1 to Roll with Punch/Fall/Impact, +1 to Damage.
15th
: Select One (1) Additional Martial Art Power from Body Hardening, Special Kata, or Martial Art Techniques.
WHY STUDY Goshinjutsu?
A hard striking combat art, Goshinjutsu is weak with weapons and multiple attackers but can hold its own.
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