GOJU-RYU KARATE
by Lee Casebolt

Entrance Requirements: None
Skill Cost:
8 years (5 as a secondary martial art)

Goju-Ryu karate is a modern descendant of Okinawan Naha-Te (itself a derivative of the Chinese Shao Lin style). Heavy emphasis is placed on solid stances and generating power. Very much a traditional style, stressing strong punching and limited kicking techniques. Most training is done in kata form, with sparring reserved for advanced students.

Another art that I don't study. Any karate students feel free to correct me, the rest of you can debate in ignorance (like me!). :) Limited background in this; I just don't know that much.

Costume: Standard karate outfit
Stance: Feet a shoulder's width apart, both knees slightly bent, forward hand extended at navel level, and rear hand tightly back at waist. Fists tightly clenched.
CHARACTER BONUSES
+2 PS
+1 PE
+15 SDC
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Attack Moves:
Basic Defense Moves:
Advanced Defense Moves: Power Block/Parry
Hand Attacks: Strike (punch), Knife Hand, Palm Strike, Fore-Knuckle Fist, Double Knuckle Fist. Duo-Fist Strike, Backhand, Hook Punch (Special! A curving punch, usually aimed at the temple, jaw, or ribs. Does 1d6 damage)
Basic Foot Attacks: Kick Attack, Snap Kick, Roundhouse Kick
Jumping Foot Attacks: Jump Kick
Special Attacks: Death Blow, Elbow, Forearm, Knee
Holds/Locks:
Weapon Kata: None
Modifiers to Attacks: Pull Punch, Knock-Out/Stun, Critical Strike, Critical Strike from Rear
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select two from among Body Hardening Exercises, Martial Arts Techniques, and Special Katas. Powers may be exchanged for basic skill programs (excluding physical) on a one-for-one basis, as desired.
Languages: Japanese (Okinawan dialect)
Philosophical Training: Zen
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Kyokushinkai Karate (4 years), Shao-lin Kung Fu (6 years), or Te (3 years).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Roll with Punch/Fall/Impact, +2 to Damage, Critical Strike from Behind
2nd: +2 to Parry/Dodge, +1 to Strike
3rd: +1 Attack per melee
4th: +2 to Roll with Punch/Fall/Impact, +1 to Strike
5th: Select one additional martial arts power from the list above
6th: +1 to Damage, +2 to Maintain Balance
7th: +1 Attack per Melee
8th: +1 to Strike, +1 to Parry/Dodge
9th: Critical Strike on Natural 18, 19, or 20
10th: Select one additional martial arts power from the list above
11th: +1 to Parry/Dodge, +1 to Roll with Punch/Fall/Impact
12th: +1 Attack per Melee
13th: Knock-Out/Stun on Natural 18, 19, or 20
14th: Death Blow on Natural 20
15th: Select one additional martial arts power from the list above
Why Study GOJU-RYU KARATE?
A strong style, emphasizing striking power and generating force over all else.

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