Gensei Ryu Karate
By
Kuseru
Entrance Requirements: None.
Skill Cost: 9 Years (5 Years as a Secondary Martial Art Style).

Gensei Ryu Karate finds it's roots in the type of Okinawa karate called Shuri-Te. Takemura created a version of Kushanku Kata which is still practiced in Gensei Ryu Karate today. Besides Shuri-Te he also came to learn Kobudo (weapons training); particularly the Sai and Bo were emphasized.

Special Note! Kobujutsu is a style designed to work with many forms of Okinawan martial arts, particularly Chito Ryu, Gensei Ryu, Goju Ryu, Isshin Ryu, Naha Te, Okinawa Kenpo, Ryukyu Kenpo, Shorei Ryu, Shorin Ryu, Shorinji Ryu, Shuri Te, Tomari Te, and Uechi Ryu, but not Shotokan, Wado Ryu, Shorinji-Ryu, Kyokushin, Shito Ryu, or Taido. When a character has one of the listed styles and Kobujutsu, then all the attacks per melee, bonuses, abilities, and powers of that form of Karate are used in wielding weapons, weapon proficiencies, and weapon kata of Kobujutsu. Any martial art powers and abilities from Kobujutsu are used with that style of Karate.

Costume: Karate gi
Stance: Right leg bent out to the right and slightly forward, left leg at a right angle, with the knee bent out to the back. Right arm extended and curved back, left arm back and curved up and forward.
CHARACTER BONUSES
Add +1 to M.A.
Add +1 to P.S.
Add +1 to P.P.
Add +4 to Spd.
Add +10 to Chi
COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Back Flip, Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Multiple Dodge.
Hand Attacks: Knife Hand, Palm Strike, Rotary Palm Strike, Triple Punch (New!).
Basic Foot Attacks: Backward Sweep, Kick Attack, Reverse Turning Kick, Wheel Kick.
Jumping Foot Attacks: Flying Reverse Turning Kick, Jump Kick.
Special Attacks: Death Strike (New!), Leap Attack, Shoulder Throw (New!).
Holds/Locks: None.
Weapon Kata: W.P. Bo (Staff), W.P. Sai (Forked).
Modifiers to Attack: Critical Strike, Critical Strike from Behind.
SKILLS INCLUDED IN TRAINING
Martial Arts Powers: Select a total of TWO (2) Martial Art Powers from among Special Kata or Martial Art Techniques. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Language: Japanese.
Weapon Proficiencies: W.P. Bo (Staff), W.P. Sai (Forked).
Philosophical Training: Zen.
If this is your Primary Martial Art Style then the following other styles can be learned in a shorter time: Kobujutsu (2 Years), Shuri Te (5 Years).
LEVEL ADVANCEMENT BONUSES
1st
: +3 to Roll with Punch/Fall/Impact, Critical Strike from Behind..
2nd
: +1 to Strike, +2 to Back Flip.
3rd
: +1 to Body Flip/Throw (2D6 damage), +2 to Maintain Balance.
4th
: Critical Strike on a Natural 19 or 20.
5th
: Select One (1) Martial Art Power from Special Kata or Martial Art Techniques.
6th
: +1 to Back Flip, +1 to Parry/Dodge.
7th
: +1 Attack per Melee, +1 Body Flip/Throw.
8th
: +1 to Maintain Balance.
9th
: Select One (1) Martial Art Power from Special Kata or Martial Art Techniques.
10th
: +1 to Back Flip, +1 to Parry/Dodge.
11th
: +1 Attack per Melee.
12th
: +1 to Strike, +1 to Roll with Punch/Fall/Impact.
13th
: Death Strike on a Natural 20, +1 to Maintain Balance.
14th
: Select One (1) Martial Art Power from Special Kata or Martial Art Techniques.
15th
: +1 Attack per Melee, Select one Zenjorike.
WHY STUDY Gensei Ryu Karate?
A well rounded martial art for that has weapons, unarmed strikes, and spiritual skills, Gensei Ryu Karate is neither outstanding nor underpowered
.

Hosted by www.Geocities.ws

1