FONG NGAN - PHOENIX EYE KUNG FU
By Tinker Dragoon
Entrance Requirements: No Attribute or Alignment restrictions.
Skill Cost: 10 Years (5 years as a Secondary Martial Art Style)
This style originating from China's Hopu province bases its technique around the Phoenix Eye Fist, a variation of the Fore-Knuckle Fist. The Phoenix Eye Fist is combined with strong palm strikes, finger strikes and chopping hand techniques as well as tripping and leg-hook throws which are followed by a 'killing' blow or strike. The style's only kicking technique is the front snap kick, commonly directed low at the opponent's groin.
There are no formal stances in Fong Ngan. Instead, practitioners learn to crowd an opponent, enticing him to make a wrong move. A Fong Ngan practitioner never retreats from an attack, but moves into it, or, if necessary, jumps to the side while counter-attacking. Masters of Fong Ngan Kung Fu are fairly plentiful, and training is available in martial art schools around the world.
Costume: Silk or cotton [i]sam[/i] (Kung Fu uniform).
Stance: None.
CHARACTER BONUSES
Add 3 to M.A.
Add 1 to P.S.
Add 1 to P.E.
Add 15 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 4
Escape Moves: Roll with Punch/Fall/Impact, Backflip, Leap.
Attack Moves: Leap.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defensive Moves: Combination Parry/Attack, Power Block/Parry, Disarm.
Hand Attacks: Strike (Punch), Knife Hand, Fore-Knuckle Fist, Double-Knuckle Fist, Backhand, Fingertip Attack, Palm Strike.
Basic Foot Attacks: Snap Kick, Tripping/Leg Hooks.
Jumping Foot Attacks: None
Special Attacks: Death Blow, Combination Strike/Parry, Knee, Elbow, One-Hand Choke (SPECIAL! After latching on to the enemy's throat with one hand, attacking is continued with the other hand or with kicks. Choking damage is 1D6 per melee until escaped or released.), Combination Grab/Groin Kick (SPECIAL! Grabbing the opponent with both hands, preferably at the shoulders, head or arms, and following up with a solid Snap Kick to the groin. Roll once for Grab, and if successful roll again for the Kick. Damage is 2D6 and the victim must save vs. pain or be stunned for 1D4 melees. This move counts as two melee attacks, and is wholly ineffective against female opponents.)
Holds/Locks: None
Weapon Kata: None
Modifiers to Attacks: Pull Punch, Knockout/Stun From Rear, Critical Strike, Critical Strike From Rear.
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of two (2) Powers from Body Hardening Exercises, Martial Art Techniques, and/or Special Katas. If desired, any number of Powers may be traded one-for-one for Basic Skill Programs (excluding physical).
Languages: Chinese
Physical: Climbing, Gymnastics.
Temple: Fasting.
Philosophical Training: Taoism
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Li-Chia (3 Years), Monkey Style (4 Years), Se Ch'uan (7 Years), Shaolin (6 Years).
LEVEL ADVANCEMENT BONUSES
1st: +2 to Roll with Punch/Fall/Impact, +2 to Strike.
2nd: +2 to Damage, Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques, or Special Katas.
3rd: +1 to Leap (add 4 ft. to Leap Distance), +1 to Disarm, Critical Strike or Knockout From Rear.
4th: +1 to Strike, Critical Strike on Natural 18, 19, or 20.
5th: +1 to Backflip, +1 to Parry/Dodge, +1 Attack per Melee.
6th: Select One (1) Additional Martial Art Power from Body Hardening (including Demon Hunter), Martial Art Techniques, or Special Katas.
7th: +2 to Damage, +1 to Disarm
8th: +1 to Roll with Punch/Fall/Impact, +1 Attack per Melee.
9th: +2 to Parry/Dodge, +1 to Strike.
10th: Add One (1) Chi Mastery or Zenjorike Power.
11th: Death Blow on Natural 19 or 20.
12th: +1 Attack per Melee, +2 to Damage.
13th: +1 to Backflip, +1 to Leap (4 ft. to Leap Distance).
14th: Select One (1) Additional Martial Art Power from Body Hardening (including Demon Hunter), Martial Art Techniques, or Special Katas.
15th: Add One (1) Chi Mastery or Zenjorike Power.
Why Study FONG NGAN?
Possibly one of the most aggressive of all martial arts, but at the same time one of the most dangerous. The practitioner must be fearless, pushing right into grappling range, willing to be subjected to enemy blows and ignoring threats from other opponents. Simultaneous Attacks are particularly favored.
(Yay! I did one without stealing anything from Kuseru's site! )

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