Feng Gar Zhang
By Prettz
Entrance Requirements:
Skill Cost:

The object of this art is to strike in quick and debilitating ways that keep your opponent off balance and unable to attack by means of speed and a dominating position and neural strikes. The attacks are typically not forceful, however, as they are quick, light, and meant to keep the opponent off balance without falling. When the attacker is ready, they will make a final spring and finish the sequence of attacks with either a strong foot or hand attack.

Costume:
Stance: One leg slightly bent at the knee extending straight forward, and with one slightly bent at a 45% angle to it, with the back bent forward as if ready so spring, hands open and in front of the chest.
CHARACTER BONUSES
+1 to M.A.
+1 to P.E.
+2 to P.P.
+4 to Spd.
+5 to S.D.C.
COMBAT SKILLS
Attacks per Melee: 3
Escape Moves:
Attack Moves: Strong Footing- This technique is designed to explosively attack quickly and sharply without being expected. To perform this, the user can roll to strike at the beginning of the melee to try and dominate his opponent. The sudden burst of motion has a chance of throwing the opponent so off balance they lose an attack and can only defend.
Basic Defense Moves: Parry, Automatic Parry, Dodge
Advanced Defense Moves: Disarm, Circular Parry
Hand Attacks: Palm Strike , Fingertip Attack, Double-knuckle Fist, Knife Hand, Palm Push (Like Taiji, only this attack is designed to be used after the attacker is finished "throwing off" his opponent, inflicting 1d8 damage and knocking them back a few feet)
Foot Attacks: Snap Kick, Tripping/Leg Hooks, Backward Sweep, Crescent Kick (Used in alternative to the Palm Push)
Jumping Foot Attacks:
Special Attacks: Death Blow
Holds/Locks: Wrist lock, Elbow lock, Arm hold
Weapon Kata:
Modifiers to Attacks: Pull Punch, Roll with Punch/Fall/Impact, Critical Strike, Critical From Behind, Knockout/Stun
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select two from Chi Mastery or Martial Art Techniques and one Atemi power.
Languages: Chinese
Cultural:
Physical: Gymnastics
Survival:
Temple:
Weapon Proficiencies:
Philosophical Training: None
If this is your Primary Martial Art then the following other styles can be learned in a shorter time:
LEVEL ADVANCEMENT BONUSES
1st:
2nd:
3rd:
4th:
5th:
6th:
7th:
8th:
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11th:
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15th:
Why Study Feng Gar Zhang ?

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