Hand to Hand: Expert ( Revised )
By JJ Fuzz

Skill Cost: Two "other" skills, or as noted under O.C.C. Skills section.
Techniques Known at First Level: Punch (1D4 damage), backhand strike (1D4 damage), palm strike (1D6 damage), kick attack (1D6+1 damage), snap kick (1D6 damage), tripping/leg hooks
Special Attacks: Knee and elbow strikes (1D6 damage), forearms strike (1D4 damage), body flip/throw.
Locks/Holds: Arm hold.
Modifiers to Attacks: Pull punch, knock-out/stun, critical strike, critical strike from behind, death blow.

Character Bonuses: +1 to P.S. and +2 to Spd, +1D6 to S.D.C.

Additional Skills: None

Level Advancement Bonuses:
Level 1: Add two additional attacks per melee, +2 to roll with punch/fall/impact, +2 to pull strike, critical strike on natural 20.
Level 2: +3 to parry and dodge.
Level 3: +2 to strike, +1 on initiative.
Level 4: Add one additional attack per melee.
Level 5: +1 on initiative, front kick attack does 2D4 damage and can learn two kick attacks of choice.
Level 6: Critical strike on natural 18 to 20, +1 to body flip/throw
Level 7: Select one ancient Paired Weapons skill.
Level 8: +1 on initiative, +2 to disarm, critical strike from behind.
Level 9: Add one additional attack per melee.
Level 10: +3 to damage, +2 to pull strike.
Level 11: Knock-out/stun on natural 18 to 20, +1 to body flip/throw.
Level 12: +2 to parry and dodge.
Level 13: Critical strike or knock-out from behind (triple damage).
Level 14: Add one additional attack per melee, +1 on initiative.
Level 15: Death blow on natural 19 or 20.

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