Enmei Ryu Shurikenjutsu
By Kuseru
Entrance Requirements: Limited to those of Honorable Alignments. Minimum Attributes include P.S.: 10, P.P.: 12, and Spd.: 10.
Skill Cost: 9 Years (5 Years as a Secondary Martial Art Style).

This is a Japanese shurikenjustu and kenjutsu style. Miyamoto Musashi was reportedly the founder of this school, which involves throwing a 40cm blade, probably a tanto (knife). This comes from a story of a duel between Musashi and Shishido, an expert of the kusari-gama. As Shishido pulled out his chain, Musashi threw a dagger and struck him in the chest, killing him. The credited founder of this school is Shibuki Shinjuro, who developed this style during the Edo period.
Training for this school can be found in Japan.

Costume: Street clothes.
Stance: When carrying both swords, they are held together in the left hand, the daito is held most left by the pinkie and the shoto with the other fingers in such a way that the shoto tsuka (hilt) points up more than the daito tsuka (hilt). The left arm is held straight down, the swords are brought to the hip only when something happens, like a bow for example or when you're about to draw the sword. When the shoto is inserted in the belt (which it is before starting the nito set), the daito tsuka (hilt) is higher. To draw, the right hand grasps the daito, the left hand takes the shoto from below and both are drawn together so as not to cut a hand off. When performing throwing attacks, Upright, legs shoulder width apart, hands held loosely depending on the location/availability of throwing objects.
CHARACTER BONUSES
Add +1 to P.S.
Add +2 to P.P.
Add +3 to Spd
COMBAT SKILLS
Attacks per Melee: Two (2) hand to hand attacks or Four (4) thrown weapon attacks.
Escape Moves: Maintain Balance, Roll with Punch/Fall/Impact.
Attack Moves: None.
Basic Defensive Moves: Automatic Parry, Dodge, Parry.
Advanced Defenses: Combination Parry/Attack, Multiple Dodge.
Hand Attacks: Punch, Knife Hand, Palm Strike.
Basic Foot Attacks: Kick Attack , Snap Kick.
Jumping Foot Attacks:None.
Special Attacks: Combination Grab/Throw (New!), Death Strike (New!), Shuriken Stab (New!).
Holds/Locks: None.
Weapon Kata: W.P. Thrown. Pick one of the following: W.P. Bokuto (Blunt), W.P. Daisho (Paired-Large Sword & Short Sword), W.P. Katana (Large Sword), W.P. Wakizashi (Short Sword).
Modifiers to Attack: Critical Strike, Stapling Throw (New!
).
SKILLS INCLUDED IN TRAINING
Martial Art Powers: Select a total of TWO (2) Martial Art Powers from among Body Hardening, Martial Art Techniques and Special Kata. If desired, any number of Martial Art Powers can be traded, on a one-for-one basis, for Basic Skill Programs (excluding Physical).
Languages: Japanese
Weapon Proficiencies: W.P. Thrown, W.P. Bokuto (Blunt), W.P. Katana (Large Sword), W.P. Wakizashi (Short Sword), W.P. Daisho (Paired-Large Sword & Short Sword).
Philosophical Training: Zen Buddhism/Bushido
If this is your Primary Martial Art then the following other styles can be learned in a shorter time: Asayama Ichiden Ryu (3 Years), Fudo Ryu (4 Years), Fukushima Ryu (4 Years), Ganritsu Ryu (2 Years), Gyokko Ryu (6 Years), Hakko Denshin Ryu (4 Years), Kashima Shin Ryu (3 Years), Kinzoku Shurikenjutsu (2 Years), Kukishinden Ryu (8 Years), Shinmuso Hayashizaki Ryu (5 Years), Tenshin Shoden Katori Shinto-Ryu (4 Years), Togakure Ryu (7 Years).
LEVEL ADVANCEMENT BONUSES
1st: +1 to Roll with Punch/Fall/Impact, +2 to Maintain Balance, Critical Strike from Behind.
2nd: +1 to Damage, +1 to Initiative.
3rd: +1 Attack per Melee (for thrown weapons), +1 to Strike.
4th: Any small found objects not usually considered a weapon (anything which could be conceivably thrown-GMs, use your judgement) becomes a 1D4 damage weapon when thrown.
5th: +1 to Parry, +2 to Stapling Throw.
6th: Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques or Special Kata.
7th: +1 Attack per Melee (both hand to hand and thrown), +1 to Damage, +1 to Maintain Balance.
8th: +1 to Strike, +1 to Roll with Punch/Fall/Impact.
9th: Critical Strike on a Natural 19 or 20.
10th: Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques or Special Kata.
11th: +1 to Parry, +2 to Stapling Throw.
12th: +1 Attack per Melee (both hand to hand and thrown), +1 to Damage with any thrown object.
13th: +1 to Strike with any thrown object, +1 to Maintain Balance.
14th: Death Strike on a Natural 20.
15th: +1 Attack per Melee (for thrown weapons), Select One (1) Additional Martial Art Power from Body Hardening, Martial Art Techniques or Special Kata.
Why Study Enmei Ryu Shurikenjutsu?
Decent combination of ranged and melee weapon attacks make this a fairly versatile combat style
.

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