Dekigoto Jutsu Ryu (Art of the Accident School)
By Ray Bull

Note: Due to the excessive amount of martial arts powers gained from this style, Dekigoto Jutsu Ryu counts as 3 martial arts.

Founded in the 1950's during the post-war rebuilding of Japan by a Chinese Sangokujin (black marketeer) and a Nukenin (renegade ninja) Chunin, this style is a blend of Drunken Kung Fu and Ninjutsu. Designed for use by assassins, it has kept up with modern trends. The weapon proficiency in pistol and the demolition skill are examples of this modernization. The Dekigoto Jutsu Ryu stylist will ignore the notion of "honorable" combat. They instead seek every means to gain total advantage in a fight. Attacking from concealment, weapons, traps, and poison are all possible combat tools for a follower of this style.
The current "home" of the Dekigoto Jutsu Ryu can be found in an office building in downtown Tokyo, although this is just a front to screen possible applicants and clients. The real training ground is a farm on the northern tip of Hokkaido. To gain entry to the Dekigoto Jutsu Ryu one must pass a grueling week-long battery of tests, similar to several special forces groups entry "exams", devised by the current, and past, masters of the school.

Entrance Requirements: Evil alignments only, M.E.:10, P.S.:10, P.E.:10
Skill Cost: 15 Years (Exclusive)
Costume: None. The students of Dekigoto Jutsu Ryu change disguises, and clothing, frequently.
Stance: None


CHARACTER BONUSES

Add +4 to M.E.
Add +3 to P.P.
Add +2 to Spd.

COMBAT SKILLS
Attacks per Melee: 2
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance
Basic Defense Moves: Dodge, Parry, Automatic Parry
Advanced Defenses: Multiple Dodge, Combination parry/Attack, Disarm, Automatic Dodge
Hand Attacks: Strike (Punch), Single-Knuckle Fist, Double-Knuckle Fist, Fingertip Attack, Palm Strike
Basic Foot Attacks: Trip/Leghook
Special Attacks: Knee, Elbow, Choke, Combination Strike/Parry, Combination Grab/Kick, Deathblow, Pistol Whip
Holds/Locks: Arm Hold, Neck Hold, Wrist lock, Elbow Lock, Automatic Hold, Automatic Lock
Weapon Katas: W.P. Knife
Modifiers to Attacks: Pull Punch, Knockout/Stun, Critical Strike, Knockout Stun from Behind, Critical Strike from Behind

SKILLS INCLUDED IN TRAINING
Martial Art Powers: Automatically receive Arts of Invisibility: Stealth and Disguise, Select two (2) Powers from Atemi Abilities.
Languages: Japanese
Cultural: Dancing, Sewing
Espionage: Pick Locks, Disguise, Use/Recognize Poison
Physical: Climbing, Prowl
Weapon: W.P. Knife, W.P. Garotte, W.P. Pistol
Philosophical Training: None
If this is your Primary Martial Arts Style then the following other styles can be learned in a shorter time. None

LEVEL ADVANCEMENT BONUSES
Level 1: + 3 to Roll with Punch/Fall/Impact, Critical Strike on a Natural 19+, Critical Strike or Knockout/Stun from Behind
Level 2: Automatically receive Art of Invisibility: Hiding, Select one (1) Martial Arts Power from Atemi Abilities
Level 3: +2 to Strike, +2 to Parry/Dodge, +2 to Holds/Locks
Level 4: +1 Attack per Melee, Select one (1) Martial Arts Power from Atemi Abilities
Level 5: Knockout/Stun on a Natural 19+, +2 to Rol with Punch/Fall/Impact, Critical Strike from Behind now does Triple Damage (x3)
Level 6: Automatically receive Art of Invisibility: Vanishing, Select one (1) Martial Arts Power from Atemi Abilities
Level 7: +2 to Strike, +2 to Parry/Dodge, +2 to Holds/Locks
Level 8: +1 Attack per Melee, Select one (1) Martial Arts Power from Atemi Abilities
Level 9: +2 to Rol with Punch/Fall/Impact, +3 to Damage, Automatically receive Martial Arts Technique: Light Body Climbing
Level 10: +2 to Holds/Locks, Select one (1) Martial Arts Power from Atemi Abilities
Level 11: +3 to Strike, +2 to Holds/Locks, Add 3 levels to W.P. Pistol
Level 12: +1 Attack per Melee, Select one (1) Martial Arts Power from Atemi Abilities
Level 13: Deathblow on a Natural 20, +3 to Holds/Locks, Critical Strike on a Natural 18+
Level 14: Automatically receive Martial Arts Technique: One Life, Select one (1) Martial Arts Power from Atemi Abilities
Level 15: Critical Strike on a Natural 17+, Deathblow on a Natural 19+, Automatically receive Atemi Ability: Dim Mak

Why Study Dekigoto Jutsu Ryu?
A very complex and time-consuming style to learn, Dekigoto Ryu's advantages lie in the large number of skills learned and the incredible range of Atemi Abilities.

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