Entrance Requirements: P.S. 12 (16 for two swords ), P.P. 13 ( 16 for two swords
).
Stance: This varies according to how the artist is armed:
CHARACTER BONUSES
COMBAT SKILLS
SKILLS INCLUDED IN TRAINING
LEVEL ADVANCEMENT BONUSES
Why Study THE DANCE OF THE GLITTERING SPIRALS?
Skill Cost: 10 years.
Costume: The standard fighting costume of a practitioner of this style consists
of billowy pants ( similar to hakama ), a colored sash, and a loose, sleeveless
shirt, that is the same color as the pants. Often, leather armor, the same color
as the shirt and pants, is also worn. The colors are based on the artist's level
of ability, as follows:
Attacks per Melee: 2 ( 3 with swords ).
Escape Moves: Roll with Punch/Fall/Impact, Maintain Balance.
Basic Defense Moves: Dodge, Parry, Automatic Parry.
Advanced Defenses: Circular Parry, Combination Parry/Attack.
Hand Attacks: Strike (Punch), Knife Hand, Palm Strike.
Basic Foot Attacks: Kick Attack, Snap Kick.
Advanced Foot Attacks: Jump Kick, Reverse Turn Kick.
Special Attacks: Death Blow, Combination Parry/Attack, Flat Stun ( This is an
attempt to strike the opponent on the side of the head with the flat of the
blade. It requires a natural 13 or better to be successful. If it hits, it
inflicts 1D8+bonus damage, and stuns the victim for 1-2 melee rounds, during
which time he suffers a -1 penalty to all attack rolls, loses two attacks and
initiative. If the Strike roll is a Natural 20, it is an automatic Knock-Out for
1D4 minutes ).
Weapon Katas: W.P. Sword, W.P. Paired Swords.
Modifiers to Attacks: Pull Punch, Critical Strike, Critical Strike from Rear,
Knock-Out/Stun.
Martial Art Powers: Iaijutsu, and one additional power from either Martial Art
Techniques or Specialty Katas ( no Weapon Katas ).
Cultural Skills: Dance (+10%).
Level 1: +1 Roll with Punch/Fall/Impact, +2 Parry.
Level 2: +1 Strike, +1 Dodge, +1 Damage.
Level 3: Critical Strike on Natural 19-20, +1 Maintain Balance.
Level 4: +1 Attack per Melee, Select one additional power from Martial Art
Techniques or Specialty Katas (No Weapon Katas).
Level 5: +2 Strike, +1 parry.
Level 6: +1 Dodge, +2 Damage.
Level 7: +1 Attack per Melee, +2 Parry, +1 Maintain Balance.
Level 8: Critical Strike on Natural 18-20, +1 Combination Parry/Attack.
Level 9: +1 Strike, +1 Parry/Dodge.
Level 10: +1 Attack per Melee, Death Blow on a Natural 20.
Level 11: Select one additional power from Martial Art Techniques or Specialty Katas
(No Weapon Katas ).
Level 12: +2 Maintain Balance, +3 Damage.
Level 13: Flat Stun is a Knock-Out on a Natural 19-20.
Level 14: +1 Attack per Melee, +1 Strike, +1 Parry.
Level 15: Death Blow on Natural 19-20, Death Blow with Swords on a Natural 18-20.